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From: RB on 5 Jun 2010 09:18 I need some direction as to what the CreateObject function is actually used for. I was reading about it and I got the impression at first that one could create an object instance dynamically with CRuntime data (kinda like wrapping some more stuff in with the new call ). Ok that is cool ( if my understanding is even correct so far ? ) But I have a CMapStringToString object that is declared without "new" or "CreateObject" but just as a member of MyDocClass. But I noticed when stepping thru my serialize framework inside of the CObject* CArchive::ReadObject(const CRuntimeClass* pClassRefRequested) function when reading in my archive from file, I am confused as to why a new object has to be created at the call // allocate a new object based on the class just acquired pOb = pClassRef->CreateObject(); when ReadClass has already found the class written, and my program has the CmStS object already created to recieve the read from my serialize function ? Is it making a temp copy or something ? Also I never really saw where the pOb was being deleted (although I may have missed it ) but I'm assuming that MFC is taking care of that somewhere ? If you need to see my code for the CmStS and serialize it's below. -------------------------------------------------- class CFileHandlingDoc : public CDocument { protected: // create from serialization only CFileHandlingDoc(); DECLARE_DYNCREATE(CFileHandlingDoc) // Attributes public: CMapStringToString ExpMap1; // is serializable CMapStringToString* pExpMap1; ....... } -------------------------------------------------- In the view class data gets put in the map, here I have just plugged in some recognizable stuff, (code crunched up to save posting space) CFileHandlingDoc* DocPtr = GetDocument(); CString One, Two, Three; One = _T("WWW"); Two = _T("ZZZZ"); Three = _T("DDDD"); DocPtr->ExpMap1.SetAt(_T("a"), One); DocPtr->ExpMap1.SetAt(_T("b"), Two); DocPtr->ExpMap1.SetAt(_T("c"), Three); //so my map now has some stuff in it. ----------And the doc serialize function------------------ void CFileHandlingDoc::Serialize(CArchive& ar) { pExpMap1 = &ExpMap1; if (ar.IsStoring()) { ar << pExpMap1; } else { ar >> pExpMap1; } }
From: Scott McPhillips [MVP] on 5 Jun 2010 09:44 "RB" <NoMail(a)NoSpam> wrote in message news:ukMESGLBLHA.1888(a)TK2MSFTNGP05.phx.gbl... >I need some direction as to what the CreateObject function is actually > used for. I was reading about it and I got the impression at first that > one could create an object instance dynamically with CRuntime data > (kinda like wrapping some more stuff in with the new call ). Ok that > is cool ( if my understanding is even correct so far ? ) > But I have a CMapStringToString object that is declared without > "new" or "CreateObject" but just as a member of MyDocClass. > But I noticed when stepping thru my serialize framework inside > of the > CObject* CArchive::ReadObject(const CRuntimeClass* pClassRefRequested) > > function when reading in my archive from file, I am confused as to why > a new object has to be created at the call > > // allocate a new object based on the class just acquired > pOb = pClassRef->CreateObject(); > > when ReadClass has already found the class written, and my program > has the CmStS object already created to recieve the read from my > serialize function ? Is it making a temp copy or something ? Also I > never really saw where the pOb was being deleted (although I may > have missed it ) but I'm assuming that MFC is taking care of that > somewhere ? > If you need to see my code for the CmStS and serialize it's below. > -------------------------------------------------- > class CFileHandlingDoc : public CDocument > { > protected: // create from serialization only > CFileHandlingDoc(); > DECLARE_DYNCREATE(CFileHandlingDoc) > > // Attributes > public: > CMapStringToString ExpMap1; // is serializable > CMapStringToString* pExpMap1; > ....... > } > -------------------------------------------------- > In the view class data gets put in the map, here > I have just plugged in some recognizable stuff, > (code crunched up to save posting space) > > CFileHandlingDoc* DocPtr = GetDocument(); > CString One, Two, Three; > One = _T("WWW"); Two = _T("ZZZZ"); Three = _T("DDDD"); > DocPtr->ExpMap1.SetAt(_T("a"), One); > DocPtr->ExpMap1.SetAt(_T("b"), Two); > DocPtr->ExpMap1.SetAt(_T("c"), Three); > //so my map now has some stuff in it. > ----------And the doc serialize function------------------ > void CFileHandlingDoc::Serialize(CArchive& ar) > { > pExpMap1 = &ExpMap1; > if (ar.IsStoring()) > { > ar << pExpMap1; > } > else > { > ar >> pExpMap1; > } > } > > The CreateObject function is used to create an object whose type is not known at compile time. For example, the MFC framework (which was compiled in 2008 without knowing your class name) creates your CFileHandlingDoc at startup, but it does so without a CFileHandlingDoc* p = new CFileHandlingDoc(); statement. The CRuntimeClass provides the needed data about the object. The same ability is used by CArchive to create objects from the file stream. Instead of having a 'new' statement for each possible class it uses CreateObject to create all objects. -- Scott McPhillips [VC++ MVP]
From: RB on 5 Jun 2010 10:14 >........................ For example, the MFC framework (which was compiled > in 2008 without knowing your class name) creates your CFileHandlingDoc at startup, but it does so without a > CFileHandlingDoc* p = new CFileHandlingDoc(); > statement. The CRuntimeClass provides the needed data about the object. > The same ability is used by CArchive to create objects from the file stream. Instead of having a 'new' statement for each possible > class it uses CreateObject to create all objects. Scott McPhillips [VC++ MVP] Ok, that verbalizes more clearly, but if I may be so curious why does my CMapStringToString Object which is already in existence need CreateObject to create a object to receive my serialized read ? It appears the WriteClass and ReadClass (called by WriteObject or ReadObject ) has no problem fetching the CmStS's Cruntime data from my file. So after that, I don't see why another object needs created before actually reading the CMap in ?
From: Scott McPhillips [MVP] on 5 Jun 2010 16:05 "RB" <NoMail(a)NoSpam> wrote in message news:eJDD4lLBLHA.1972(a)TK2MSFTNGP02.phx.gbl... > >>........................ For example, the MFC framework (which was >>compiled >> in 2008 without knowing your class name) creates your CFileHandlingDoc at >> startup, but it does so without a >> CFileHandlingDoc* p = new CFileHandlingDoc(); >> statement. The CRuntimeClass provides the needed data about the object. >> The same ability is used by CArchive to create objects from the file >> stream. Instead of having a 'new' statement for each possible class it >> uses CreateObject to create all objects. Scott McPhillips [VC++ MVP] > > Ok, that verbalizes more clearly, but if I may be so curious why does > my CMapStringToString Object which is already in existence need > CreateObject to create a object to receive my serialized read ? > It appears the WriteClass and ReadClass (called by WriteObject or > ReadObject ) has no problem fetching the CmStS's Cruntime data > from my file. So after that, I don't see why another object needs created > before actually reading the CMap in ? I have not delved into this deserialize code, but I suspect the answer is that CArchive is highly generalized code that does not know or care about your CmStS member. It just makes the map object, then lets your >> statement take care of where it goes (via a copy c'tor). That would be the way to code it generically. -- Scott McPhillips [VC++ MVP]
From: Joseph M. Newcomer on 5 Jun 2010 16:05 See previous explanation. It is because there is a completely uniform way to create objects during serialization input, and the input reader doesn't have to figure out if the object was known when MFC was built or is a user-specific invention that came later. joe On Sat, 5 Jun 2010 10:14:41 -0400, "RB" <NoMail(a)NoSpam> wrote: > >>........................ For example, the MFC framework (which was compiled >> in 2008 without knowing your class name) creates your CFileHandlingDoc at startup, but it does so without a >> CFileHandlingDoc* p = new CFileHandlingDoc(); >> statement. The CRuntimeClass provides the needed data about the object. >> The same ability is used by CArchive to create objects from the file stream. Instead of having a 'new' statement for each possible >> class it uses CreateObject to create all objects. Scott McPhillips [VC++ MVP] > >Ok, that verbalizes more clearly, but if I may be so curious why does >my CMapStringToString Object which is already in existence need >CreateObject to create a object to receive my serialized read ? >It appears the WriteClass and ReadClass (called by WriteObject or >ReadObject ) has no problem fetching the CmStS's Cruntime data >from my file. So after that, I don't see why another object needs created >before actually reading the CMap in ? > Joseph M. Newcomer [MVP] email: newcomer(a)flounder.com Web: http://www.flounder.com MVP Tips: http://www.flounder.com/mvp_tips.htm
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