From: Eric Baird on
Hi People!
There's a 3D fractal I've been wondering about for a while now� I
haven't actually plotted it myself, and was wondering if anybody's
seen it elsewhere.

Here's the idea:
You release a ball-bearing so that it's allowed to roll down an
inclined plane, and plot the position of the ball, against time,
against a range of starting positions along the plane that all have
the same height.
For each position, the ball rolls down the plane in a straight line,
in exactly the same way. That should give a 3D plot that's a simple
�sheet� � it'll have a curve because of the ball's acceleration under
gravity, but there'll be no //intrinsic// curvature.

Now hammer a nail into the inclined plane.

Things get complicated � if the ball misses the nail altogether, then
the nail has no effect. If the ball's path is close enough to the nail
to strike it a glancing blow, the ball bounces off to one side or the
other, producing a spray of vectors around the nail (like the effect
you get when you aim a jet of water at a lamp-post). So the resulting
surface has a sort of bulgy growth protruding from it.

If the ball-bearing hits the nail closer to the centre, it might
bounce back a little way up the plane, before descending again with a
slightly greater sideways deflection that results in it hitting the
nail a second time before being thrown off to one side. If we increase
the accuracy of the hit, the bearing should theoretically bounce
three, four, five, six, or an infinite number of times before leaving
the nail.
So the plotted sheet should have a sort of protruding �spine� that
corresponds to the nail's spatial position, that generates an infinite
succession of new lobes.

If you now hammer in an //array// of nails in a �bagatelle board�-type
configuration, it gets really complex.
The lobes now have side-lobes, and the ball has multiple ways of
reaching the other nails, either by being dropped directly onto them,
or by getting there by bouncing off another higher nail. The different
paths to a strikepoint have different results. And there are nails
directly underneath other nails, that can only be reached indirectly.

So I was thinking, it sounds like quite a fun surface.

If you wanted to get more complex, I guess you could add additional
dimensions for the ratio between nail spacing and ball radius, ball
drop-height, and maybe even an vector for the ball. But I'd personally
be happy just to see a simple "3D surface" plot of one representative
example.

=Erk= (Eric Baird)
http://www.scribd.com/Eric_Baird