From: Lilian Pigallio on 28 Nov 2006 12:13 Hello manjo... I had some health problems (again)... but now it's OK :)) "manjo" <not-available-spam(a)rocketmail.com> a �crit dans le message de news: ekcnjr$ah8$1(a)ss408.t-com.hr... >> OPENFIRE (for me anyway) is way too complicated to use. Either the >> documentation or the interface needs to vastly improve for a lamer like >> me to understand. I would think that a ROM update could change the way >> PIX works, so that instead of turning a pixel on or off, you simply >> place a value (0 - 15) at that location. > > Hello Mike, > > Well, > about PIX it's not that easy since RPL (OS) is black and white and PIX > does > what it's supposed to do. > To support hardware grayscale in to the ROM ... it would be... a huge job > since most (if not all) GROBs built in ROM and pointers related to them > would change > (GROBS would be 2 or 4 times larger, and pointers would move) > > It is likely that we will see the higher screen resolution > (or entirely new OS i would expect 264x160 for easiest old OS and software > porting) > much sooner than hardware grayscale supported by the ROM. > > Maybe it could, support gray scale in the future the way 49G has. > But form what i gathered built in ROM functions for grayscale of 49G are > not > that much used so > i'm not sure if it's worth the effort. > > Of course if OPENFIRE is too complicated there is always HPGCC > (if you are familiar with C, not only grayscale but real ARM power is at > your disposal :-) > > However (if you're more familiar with RPL and Saturn) i would like to > encurage you to consider the following : > OPENFIRE has '3 levels of use': > Basic level (normal users) > -run the games and software deveoped for openfire (excellent Lilian's > conversions/portings) > -use grayscale graphics viewer OFVIEW2 and OFVIEW4 to view your 2bit and > 4bit grayscales > > For experienced userRPL, sysRPL and SaturnCPU programmers, > (understanding of programming princpiles and GROB object is all that > takes) > 3 steps to develop grayscale software: > 1. initialize (INITGS or INIT4) > 2. use (GOR, GXOR, SUB,REPL, PIXON, POKE, PEEK... to manupulate the > graphics) > 3. close when done (DONEGS) > (almost as if you'd write black/white software, when you played with it > for > a while you will see how easy it is) > > Finaly, a dedicated group of commands are ment for even more experienced > game developers for porting 48 series grayscale games to 49G+ and 50G. > Lilian was able to port some games even without the sources -he made > necessary modifications direcly binary (hello Lilian !!! -long time no see > :-) > Those actualy emulate graphics hardware and grayscale the way it was done > in > the old days :-) > > so... take a choice, and good luck :-) > I wouldn't rely on ROM changes regarding hardware grayscale. > > manjo > >
From: manjo on 28 Nov 2006 13:15 > Hello manjo... I had some health problems (again)... but now it's OK :)) NICE <- like in Nice close to you :-) Happy to hear from you my firend, -good news too ! don't be a stranger ! manjo
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