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From: blueelectron9 on 15 Oct 2006 22:09 Hi, group. Love the Debug4x development idea, but having an issue getting OpenFire to properly work in the emulator. I've tried various settings such as Authentic Calculator Speed, etc., but the emulator doesn't seem to display OpenFire graphics correctly. Has anyone been able to develop programs using GrayScale (including OpenFire's implementation) using Debug4x/EMU48? TIA, Scott
From: TW on 15 Oct 2006 23:11 > Has anyone been able to develop programs using GrayScale (including > OpenFire's implementation) using Debug4x/EMU48? Nope. Openfire is a way to cross the bridge from saturn land to ARM land. It will not run on the emulator. Until an ARM emulator is released, HPGCC, native ARM, and the SD card won't be working. TW
From: blueelectron9 on 16 Oct 2006 01:30 On 15 Oct 2006 20:11:03 -0700, "TW" <timwessman(a)gmail.com> wrote: >> Has anyone been able to develop programs using GrayScale (including >> OpenFire's implementation) using Debug4x/EMU48? > >Nope. Openfire is a way to cross the bridge from saturn land to ARM >land. It will not run on the emulator. Until an ARM emulator is >released, HPGCC, native ARM, and the SD card won't be working. > >TW Thank you for the reply, Scott
From: Veli-Pekka Nousiainen on 16 Oct 2006 05:52 TW wrote: >> Has anyone been able to develop programs using GrayScale (including >> OpenFire's implementation) using Debug4x/EMU48? > > Nope. Openfire is a way to cross the bridge from saturn land to ARM > land. It will not run on the emulator. Until @ rather "unless" or perhaps "if ever" > an ARM emulator is > released, HPGCC, native ARM, and the SD card won't be working. > > TW
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