From: Skybuck Flying on 11 Apr 2010 19:53 Hello, The RGB color space does not contain/display all colors we humans see in reality... In reality we humans see more colors in real-life than our monitors can display. I was wondering if nvidia is researching graphics cards and/or monitor which try to display "realistic colors" ?!? If not it would seem to me that "they" have the most to gain from such technology and should therefore research/develop it ?!?! ;) :) Might be the next big thing or maybe not... I do wonder what "changes" would be needed to the current system... How many bits would be necessary to display all colors ? Would it still be an RGB system or would it need something else ? ;) I can vagely remember one company investigating such technology and working together with some animation studio... like pixar ? or industrial light and magic ? Bye, Skybuck.
From: Norman Peelman on 11 Apr 2010 22:28 Skybuck Flying wrote: > Hello, > > The RGB color space does not contain/display all colors we humans see in > reality... > > In reality we humans see more colors in real-life than our monitors can > display. > > I was wondering if nvidia is researching graphics cards and/or monitor which > try to display "realistic colors" ?!? > > If not it would seem to me that "they" have the most to gain from such > technology and should therefore research/develop it ?!?! ;) :) > > Might be the next big thing or maybe not... > > I do wonder what "changes" would be needed to the current system... > > How many bits would be necessary to display all colors ? Would it still be > an RGB system or would it need something else ? ;) > > I can vagely remember one company investigating such technology and working > together with some animation studio... like pixar ? or industrial light and > magic ? > > Bye, > Skybuck. > > In reality our monitors can output more colors than our eyes can process. -- Norman Registered Linux user #461062
From: Skybuck Flying on 12 Apr 2010 07:38 "Norman Peelman" <npeelman(a)cfl.rr.com> wrote in message news:4bc28573$0$4944$9a6e19ea(a)unlimited.newshosting.com... > Skybuck Flying wrote: >> Hello, >> >> The RGB color space does not contain/display all colors we humans see in >> reality... >> >> In reality we humans see more colors in real-life than our monitors can >> display. >> >> I was wondering if nvidia is researching graphics cards and/or monitor >> which try to display "realistic colors" ?!? >> >> If not it would seem to me that "they" have the most to gain from such >> technology and should therefore research/develop it ?!?! ;) :) >> >> Might be the next big thing or maybe not... >> >> I do wonder what "changes" would be needed to the current system... >> >> How many bits would be necessary to display all colors ? Would it still >> be an RGB system or would it need something else ? ;) >> >> I can vagely remember one company investigating such technology and >> working together with some animation studio... like pixar ? or industrial >> light and magic ? >> >> Bye, >> Skybuck. > > In reality our monitors can output more colors than our eyes can > process. Maybe it's not about "number of colors" but the "color range" itself. Like deep black, and very white. And very red and very blue, and very pink, very orange and so forth. Monitors seem to be limited to a certain color range. Bye, Skybuck.
From: Thomas Richter on 12 Apr 2010 08:21 Skybuck Flying wrote: > I was wondering if nvidia is researching graphics cards and/or monitor which > try to display "realistic colors" ?!? For that you would need monitors with an infinite number of primaries. As (most) monitors and the color system of the computer-monitor connection (say VGA and DVI) are based on three primaries, all colors that can be reproduced by a monitor are contained in a triangle in the xy color space whose edges are given by the (phyiscal) colors of the monitor (inside the full gammut). However, the gammut of visible colors in this space is certainly *not* triangular, thus necessarily colors are missing. It is not a matter of the monitor or the graphics card, but the whole system to signal colors. > How many bits would be necessary to display all colors ? Would it still be > an RGB system or would it need something else ? ;) Not a matter of bit-count (alone). The bit-count only defines the precision by which colors can be represented, not the size of the gammut. > I can vagely remember one company investigating such technology and working > together with some animation studio... like pixar ? or industrial light and > magic ? OpenEXR, by ILM. But this is on high-dynamic range images, i.e. representing several magnitudes of luminance. But it is still based on three primaries, and so are (most) capture devices and (most) display devices. IIRC, the primaries can be specified, thus it is possible to describe "virtual" colors outside of the visible gammut and thus describe all visible colors. However, since the monitor and the monitor-computer link is constrained to "physical" colors, that itself doesn't buy you much; it is a win for processing images - i.e. in the image or movie processing toolchain, because coding loss can be avoided. This is what it has been designed for. Greetings, Thomas
From: Skybuck Flying on 12 Apr 2010 11:01 "Thomas Richter" <thor(a)math.tu-berlin.de> wrote in message news:hpv38l$ei3$1(a)infosun2.rus.uni-stuttgart.de... > Skybuck Flying wrote: > >> I was wondering if nvidia is researching graphics cards and/or monitor >> which try to display "realistic colors" ?!? > > For that you would need monitors with an infinite number of primaries. As > (most) monitors and the color system of the computer-monitor connection > (say VGA and DVI) are based on three primaries, all colors that can be > reproduced by a monitor are contained in a triangle in the xy color space > whose edges are given by the (phyiscal) colors of the monitor (inside the > full gammut). However, the gammut of visible colors in this space is > certainly *not* triangular, thus necessarily colors are missing. I have seen drawings trying to explain it... the "true" gammut seems a bit wobbly... Maybe a (cubic?) spline system is needed... where the coordinates form some kind of spline to specify the resulting color... Would that help ? ;) Bye, Skybuck ;) :)
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