From: John McKenzie on 28 Jun 2010 04:52 Hello. I recently acquired a Snowball USB Microphone and although it works on the operating system level and most applications it is not working with Unreal Tournament 2004 (UT2004). It works with Enemy Territory:Quake Wars, which does not work with any mic, ever. (Two small changes to its configuration file made everything work well with its VoIP abilities.) Not working with Teamspeak 2, but with Teamspeak 3 coming I do not care and this was kind of expected. Sound Recorder, etc, work fine. UT2004's VoIP ability has never, ever been a problem for me before. Right now I think OpenAL needs to be re-configured in some way. So far I have done extensive research and cannot find the syntax or entry meanings to the alsoft.conf file. Trying things like changing the "drivers=" line has not worked. Kubuntu 9.10 (64-bit) Fully patched version of UT2004 Kernel 2.6.31.4-1000hz SB live card Blue Microphones Snowball USB Microphone The Snowball mic was put to the top of the preferences list in System Settings - Multimedia - Audio Capture and its sub-sections. Kmix has it turned on, max volume and unmuted. (It also has the analogue mic input under the Soundblaster Live Tab selected and it does not seem to let me unselect it without making something else be a capture device such as the CD entry.) I like having VoIP abilities when playing my favourite mod, Carball, for UT2004. It would be appreciated if someone could help get it working. Thanks.
From: John McKenzie on 17 Jul 2010 07:11 Ok, I figured it out. Posting this here on the off chance someone else needs to know. Should be very similar for various forms of GNU/Linux, but here are the specifics for Kubuntu 9.10 (64-bit Karmic Kola). UT2004 comes with its own version of OpenAL. It is older and does not understand the existence of Pulseaudio. It depends on configuration methods changed over the years of OpenAL development. It is likely that copying the version of OpenAL that came with Kubuntu 9.10 into the UT2004 directory and renaming it would work, but at first I was unaware that UT2004 had its own version so I compiled the newest version and used that. OpenAL is a spec, what I actually doing is compiling a new version of openal-soft, a specific software implementation of the OpenAL API. Pardon the causal language. So get a new version of OpenAL and put it in ut2004/system and rename it openal.so. Back up the openal.so file that is already there just in case. More details on how to do this below. Then create a file called ".openalrc" and place one line in it that contains the following (define devices '(pulse)) and save it to your home directory. OpenAL has newer, easier ways of configuring itself, but this is the only way I got it to work for me. Perhaps it is related to how UT2004 works. Kubuntu has in its /usr/lib/ directory files with "libopenal" in the name. Two are symlinks, one is the actual library that ends in a version name such as "libopenal.so.1.12.854". This file can be copied into ut2004/ system and renamed "openal.so" without the quotes. Again, backup the original version of the file inside the ut2004/system directory. I am reluctant to mess with the library files shipped with the game, but I had to in order to get everything working. Also, these are 5 year old files I am sure that the newest ones cover the improvements made by the ones created by Epic. (And they may have influenced each other.) Out of ignorance I thought I had to compile the newest of the new for OpenAL software. I went to http://kcat.strangesoft.net/openal.html to get the tarball of the newest openal-soft programme. You can use the instructions there to compile the files (not hard) but there are some things you should know first not mentioned in the instructions. For Kubuntu you need to install the following before attempting the compilation process: libasound2-dev libpulse-dev cmake They were installed via Synaptic. You can extract the tarball into an arbitrary directory. The commands in the readme should be typed inside a terminal while in the build sub- directory of the extracted folders. Once done three files will appear inside the build directory, libopenal.so.1.12.854, libopenal.so.1 and libopenal.so. The name of the first one will be different depending on the version number you are using. Copy them to /usr/lib to update your system and copy libopenal.so.1.12.854 to ut2004/system renaming it openal.so to update UT2004. Make backups of all the original files just in case. Do not forget to create the ~/.openal.rc file mentioned above. This fixed it on my system. In game VoIP works perfectly now.
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