Frigidaire refrigerator temperature control ? Hello, I have and old white frigidaire refrigerator... got it from my family... it zooms/makes lot's of noise. I have a question about the temperature control... it goes from 0 to 5. This could be 0 to 5 degree's celcius... This could be 0 the coldest and 5 the warmest. This could be 0 lowest settings ... 30 Jul 2010 18:34
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Why are cheap Nicads rejected by intelli-charger On 2009-11-02 10:14:57 +0100, Robert Baer said: -dave- wrote: After only a few cycles, some very cheap AA NiCads I had bought were being rejected by my "intelligent" charger. Is there something about the chemistry of these cells which causes them to present the wrong electrical characteristi... 30 Jul 2010 11:53
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Ronald Reagan socialism commercial http://www.the912project.us/video/video/show?id=2881797%3AVideo%3A601229&xgs=1&xg_source=msg_share_video -- MikeK ... 4 Aug 2010 03:51
Detecting the peak value Hi, I built the circuit that can detect the peak of the 100KHz , 2 Volts peak to peak sine wave but its not accurate or may be not working right. The problems seem to be choosing the right R and C values. Is there any way that I can do this with out using a Capcitor and a resistor and if not than whats the best... 4 Aug 2010 03:51
Changing the color of objects/primitives only ? (flatshading...) (Re-using verteces, is user supplied data considered "state" aswell ?) Am Thu, 29 Jul 2010 11:47:59 +0200 schrieb "Skybuck Flying" <IntoTheFuture(a)hotmail.com>: It's is often said that opengl is a big state machine. Yes. It's been defined that way. The question is does this extend/apply to user provided data as well, like verteces for example ?!? If those vertices are ... 29 Jul 2010 06:24
Changing the color of objects/primitives only ? (flat shading...) (Re-using verteces, is user supplied data considered "state" as well ?) It's is often said that opengl is a big state machine. The question is does this extend/apply to user provided data as well, like verteces for example ?!? If so then in theorie the following should work: // rendering loop: while true do begin glClear; // perhaps... clear could be skipped as well. ... 29 Jul 2010 06:24 |