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From: Rod Speed on 20 May 2010 13:36 Ron Peterson wrote: > alexy <nos...(a)asbry.net> wrote >>> Is there a non-Cartesian grid pattern for a flat community that >>> does better for the worst case than the Cartesian grid pattern? >> With streets laid out in equilateral triangles, the worst case is a >> 75% longer (actually sqrt(3)-1) trip, but unlike the square blocks, >> the potential inefficiency doesn't decrease with distance. So the >> triangles are better for short trips, but worse for long ones. > I found http://www.automatedtransport.com/htmlv04.html > which shows a triangular diamond grid pattern in illustration 10. Trouble is those 8 way intersections just arent practical with roads.
From: Ron Peterson on 20 May 2010 18:12 On May 20, 12:36 pm, "Rod Speed" <rod.speed....(a)gmail.com> wrote: > Trouble is those 8 way intersections just arent practical with roads. Frank Blackmore invented a way to handle those intersections. -- Ron
From: Rod Speed on 20 May 2010 18:36
Ron Peterson wrote: > Rod Speed <rod.speed....(a)gmail.com> wrote >> Ron Peterson wrote: >>> alexy <nos...(a)asbry.net> wrote >>>>> Is there a non-Cartesian grid pattern for a flat community that >>>>> does better for the worst case than the Cartesian grid pattern? >>>> With streets laid out in equilateral triangles, the worst case is a >>>> 75% longer (actually sqrt(3)-1) trip, but unlike the square blocks, >>>> the potential inefficiency doesn't decrease with distance. So the >>>> triangles are better for short trips, but worse for long ones. >>> I found http://www.automatedtransport.com/htmlv04.html >>> which shows a triangular diamond grid pattern in illustration 10. >> Trouble is those 8 way intersections just arent practical with roads. > Frank Blackmore invented a way to handle those intersections. But no one cares enough about a reduction in a small percentage of travel times to bother. Even just the buildings on those corners are a major downside. And the extra cost for the roads isnt warranted either. |