From: Charlie Gibbs on
In article <ht68vu$ca5$1(a)speranza.aioe.org>, plugh(a)xyzzy.com (DMcCunney)
writes:

> * Charlie Gibbs:
>
>> In article <ht3tek$t1g$1(a)speranza.aioe.org>, plugh(a)xyzzy.com
>> (DMcCunney) writes:
>>
>>> Gold was a brilliant editor with a maddening habit. He could not
>>> leave a story alone. God could submit the perfect SF story, and
>>> Gold would feel compelled to change something.
>>
>> "Once he pees in it, he likes the flavor better, and he buys it."
>> -- Heinlein
>>
>> (It's a line from "Stranger in a Strange Land". I don't know
>> whether he was necessarily thinking about Gold in particular...)
>
> He was probably thinking about John W. Campbell. His relationship
> with Campbell soured in later years, and there is correspondence
> from him complaining about some of Campbell's wishes. His deal
> with Campbell was "I submit it. If you like it, you buy it.
> You don't change it."

That would explain why I never saw much Heinlein in either magazine.

> The only RAH piece I'm aware of that appeared in Galaxy was a
> serialization of _I Will Fear No Evil_, because RAH had enough
> of Campbell and would not submit to him, but that was during
> the period in the 70's when UPD was publishing the magazine
> and Eljer Jakobsson was editor.

I distinctly remember reading "The Year of the Jackpot" in Galaxy.
My hand-made indexes are probably still on an 8-inch floppy somewhere,
but I just dug through my earliest issues of Galaxy and found it,
along with a serialization of "The Puppet Masters".

One of the ways Heinlein stood out in my mind is that I almost never
saw him in the pulps.

--
/~\ cgibbs(a)kltpzyxm.invalid (Charlie Gibbs)
\ / I'm really at ac.dekanfrus if you read it the right way.
X Top-posted messages will probably be ignored. See RFC1855.
/ \ HTML will DEFINITELY be ignored. Join the ASCII ribbon campaign!

From: Walter Bushell on
In article <ht677h$8qp$1(a)speranza.aioe.org>,
DMcCunney <plugh(a)xyzzy.com> wrote:

> * Joe Pfeiffer:
>
> > There's a "really hard SF" school that calls for nothing in the story
> > to violate the laws of physics. Members of that school will regard FTL
> > as fantasy.
>
> The only member of that school I knew was the late L. Sprague De Camp,
> who decided midway through his career that FTL was in fact impossible,
> and stopped using it.
>
> The usual rule of thumb for hard SF is that you are free to postulate
> what you like about what we *don't* know, but you have to get what we
> *do* know right.
>
> FTL isn't possible based on what we know *now*. Stories that use FTL
> all assume we'll make discoveries that will make it possible.
>
> These days, FTL has become part of the wallpaper, and is largely
> assumed. Back when, authors all felt the need to provide *some*
> explanation, even if it was hand waving and talking fast. My favorite
> was a Brian Aldiss story, where the narrator say "FTL? Oh, yes. Had it
> for decades! I'd be happy to explain how it works, but the printer
> refeuses to typeset the three pages of equations necessary to *give* the
> explanation, so let's just take my word for it and carry on, shall we?"
> ______
> Dennis

Best way to explain it. It won't be rendered laughable by further
science.

--
A computer without Microsoft is like a chocolate cake without mustard.
From: DMcCunney on
* Wes Groleau:
> On 05-04-2010 23:19, Charles Richmond wrote:
>> Pessimist: Looks at the glass as half empty.
>>
>> Optimist: Looks at the glass as half full.
>
>> Optometrist: Says "Does the glass look better this way, or this way...
>> this way, or this way..."
>
> Engineer: "They made that glass too big."

Drinker: "They made that keg too small!"
______
Dennis
From: Peter Flass on
Walter Bushell wrote:
> In article <ht677h$8qp$1(a)speranza.aioe.org>,
> DMcCunney <plugh(a)xyzzy.com> wrote:
>
>> * Joe Pfeiffer:
>>
>>> There's a "really hard SF" school that calls for nothing in the story
>>> to violate the laws of physics. Members of that school will regard FTL
>>> as fantasy.
>> The only member of that school I knew was the late L. Sprague De Camp,
>> who decided midway through his career that FTL was in fact impossible,
>> and stopped using it.
>>
>> The usual rule of thumb for hard SF is that you are free to postulate
>> what you like about what we *don't* know, but you have to get what we
>> *do* know right.
>>
>> FTL isn't possible based on what we know *now*. Stories that use FTL
>> all assume we'll make discoveries that will make it possible.
>>
>> These days, FTL has become part of the wallpaper, and is largely
>> assumed. Back when, authors all felt the need to provide *some*
>> explanation, even if it was hand waving and talking fast. My favorite
>> was a Brian Aldiss story, where the narrator say "FTL? Oh, yes. Had it
>> for decades! I'd be happy to explain how it works, but the printer
>> refeuses to typeset the three pages of equations necessary to *give* the
>> explanation, so let's just take my word for it and carry on, shall we?"
>> ______
>> Dennis
>
> Best way to explain it. It won't be rendered laughable by further
> science.
>

Unless it turns out to be something really simple.
From: Walter Bushell on
In article <ht716c$sjn$2(a)news.eternal-september.org>,
Peter Flass <Peter_Flass(a)Yahoo.com> wrote:

> Walter Bushell wrote:
> > In article <ht677h$8qp$1(a)speranza.aioe.org>,
> > DMcCunney <plugh(a)xyzzy.com> wrote:
> >
> >> * Joe Pfeiffer:
> >>
> >>> There's a "really hard SF" school that calls for nothing in the story
> >>> to violate the laws of physics. Members of that school will regard FTL
> >>> as fantasy.
> >> The only member of that school I knew was the late L. Sprague De Camp,
> >> who decided midway through his career that FTL was in fact impossible,
> >> and stopped using it.
> >>
> >> The usual rule of thumb for hard SF is that you are free to postulate
> >> what you like about what we *don't* know, but you have to get what we
> >> *do* know right.
> >>
> >> FTL isn't possible based on what we know *now*. Stories that use FTL
> >> all assume we'll make discoveries that will make it possible.
> >>
> >> These days, FTL has become part of the wallpaper, and is largely
> >> assumed. Back when, authors all felt the need to provide *some*
> >> explanation, even if it was hand waving and talking fast. My favorite
> >> was a Brian Aldiss story, where the narrator say "FTL? Oh, yes. Had it
> >> for decades! I'd be happy to explain how it works, but the printer
> >> refeuses to typeset the three pages of equations necessary to *give* the
> >> explanation, so let's just take my word for it and carry on, shall we?"
> >> ______
> >> Dennis
> >
> > Best way to explain it. It won't be rendered laughable by further
> > science.
> >
>
> Unless it turns out to be something really simple.

"The Path Not Taken", eh?

--
A computer without Microsoft is like a chocolate cake without mustard.
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