From: Rick Rothstein on
Sorry, I forgot to clean up the top (we favor top posting in the Excel
newsgroups), don't be thrown by my signature at the top of my previous
message... simply scroll down to the bottom of it to see what I posted.

--
Rick (MVP - Excel)


"Rick Rothstein" <rick.newsNO.SPAM(a)NO.SPAMverizon.net> wrote in message
news:u4Y8RVdSKHA.1232(a)TK2MSFTNGP05.phx.gbl...
>
>
> --
> Rick (MVP - Excel)
>
>
> "Eduardo" <mm(a)mm.com> wrote in message news:hapstn$qr3$1(a)aioe.org...
>> Rick Rothstein escribi�:
>>> I remember Parsec... that was one of the better TI (cartridge) games...
>>> well, that along with the Donkey Kong game that Atari put out on their
>>> own cartridge. If you want to relive your Parsec days...
>>>
>>> http://www.youtube.com/watch?v=FZgFAgmJkiE
>>
>> That is it.
>>
>>>
>>> There were three of us that made up FFF Software... I was the
>>> programmer, Frank Della Rossa was the graphics man and Flavian
>>> Stellerine was the documentation man. And, of course, we all
>>> collaborated on how the games should play. We created and sold via mail
>>> order (advertised in the 99'er Magazine) the TI-Asteroid and the Shuttle
>>> Command games. Both games required TI Extended Basic. We were working on
>>> what I think would have been a great game, up until TI decided to exit
>>> the personal computer market that is.
>>
>> It must be a good experience.
>
> It was a great experience from a couple of standpoints.
>
> First, it helped me to learn TI-Basic. My approach to learning how to
> program back then (remember, this was my first computer and, with it, my
> introduction to programming) was to select a complex concept and attempt
> to implement it in a program. I knew nothing... just what I read in the
> programming manual and trying out the examples for each command. This
> approach worked out well because I made a LOT of mistakes and saw LOTS of
> error messages and crashes. Trying to figure out why so that I could
> correct the problem taught me way more than any class or tutorial ever
> would have.
>
> My first program ever was submitted as an entry to a user group contest
> that was being run at the time. The program processed so much data that it
> required a floppy disk drive to run. Floppy disks drives back then were
> EXPENSIVE and so most TI owners did not have one (I got mine for free from
> TI... why is an interesting story if you are interested). Anyway, this was
> my first *real* program and the people running the contest liked it so
> much they created a special category for it (basically, a "programs
> requiring a disk drive" category) and awarded me first prize in it. The
> prize was a free TI-Extended Basic module (about a $100 item if memory
> serves me correctly). So, that contest result showed me that I had a small
> talent for programming and definitely encouraged me to continue
>
> Second, it was reasonably profitable. The TI-Asteroids and Shuttle Command
> programs sold for a little more than 2 years as I recall and netted *each*
> of us around $3000 clear (remember, this was in early 1980's dollars, so
> it was a fair amount of money back then, especially for a part-time
> hobby). In addition, I sold six articles to COMPUTE! magazine for the
> TI-99/4A computer (COMPUTE! was one of the leading computer magazines of
> the day back then). They published two of them in their magazine and all
> six across several of the TI books that they also published. Now, most of
> the articles sold for $200 to $250, but the two that were published in the
> magazine netted me $650 for one and $450 for the other (again, remember,
> all of this money was in 1980 dollars). If you are interested, here are
> two links to the two magazine articles...
>
> Mosaic Puzzle
> ==================
> http://www.atarimagazines.com/compute/issue41/MOSAIC_PUZZLE.php
>
> Jackpot
> ==================
> http://www.atarimagazines.com/compute/issue51/202_1_JACKPOT.php
>
> The Mosaic Puzzle was purchase was interesting. This was my first
> submission to a magazine... I sent it in not knowing what to expect. Well,
> I got a phone call from COMPUTE! magazine... as luck would have it, they
> were putting an article in their upcoming issue about the "Number 15
> Puzzle" (number block sliding game which my program was a simulation of)
> and they wanted to know if I accept their offer of $650 and, if so, told
> me of the need to return the signed contract as soon as possible as the
> issue's publication date was not too far away. They wanted to know if I
> would accept $650 for the article? I nearly fainted when I heard that
> amount... I figured I would be lucky to sell it to them for $50. My actual
> article text was published as an insert (mainly because I came late to the
> party), so you will have to scroll down to find it. If you compare my (TI)
> display to the other computer displays (COMPUTE! always translated the
> programs they published into several computer BASIC dialects backl then),
> I think you will see why they were excited to buy my version of the game.
>
> --
> Rick (MVP - Excel)
>

From: Ralph on

"Rick Rothstein" <rick.newsNO.SPAM(a)NO.SPAMverizon.net> wrote in message
news:O1BI6gdSKHA.5488(a)TK2MSFTNGP02.phx.gbl...
> Sorry, I forgot to clean up the top (we favor top posting in the Excel
> newsgroups), don't be thrown by my signature at the top of my previous
> message... simply scroll down to the bottom of it to see what I posted.
>

Yeah, Excel has ruined many a good programmer.

-ralph
<g>


From: Rick Rothstein on
>> Sorry, I forgot to clean up the top (we favor top posting in the Excel
>> newsgroups), don't be thrown by my signature at the top of my previous
>> message... simply scroll down to the bottom of it to see what I posted.
>>
>
> Yeah, Excel has ruined many a good programmer.
>
> -ralph
> <g>

LOL

But I still get to wow them every now then with a one-liner.<g> And, of
course, worksheet formulas sort of qualify as one-liners as well (there are
plenty of Excel volunteers who are far more skilled at this than I am).

--
Rick (MVP - Excel)

From: Ralph on

"Rick Rothstein" <rick.newsNO.SPAM(a)NO.SPAMverizon.net> wrote in message
news:e%23QhPzdSKHA.508(a)TK2MSFTNGP06.phx.gbl...
> >> Sorry, I forgot to clean up the top (we favor top posting in the Excel
> >> newsgroups), don't be thrown by my signature at the top of my previous
> >> message... simply scroll down to the bottom of it to see what I posted.
> >>
> >
> > Yeah, Excel has ruined many a good programmer.
> >
> > -ralph
> > <g>
>
> LOL
>
> But I still get to wow them every now then with a one-liner.<g> And, of
> course, worksheet formulas sort of qualify as one-liners as well (there
are
> plenty of Excel volunteers who are far more skilled at this than I am).
>

This true.

Just as I learned better to NOT show your one-liners in any slide-shows (the
incident that I told you about that got me into trouble with my bosses), I
have learned to never wantonly show Excel Formulas either - as the truly
good ones tend to be 'show-stoppers'.

Best treated as a "named thingy" with code to be included in a hand-out at
the end of the show.

-ralph
<to a lesser degree this goes for RegExp too. g>


From: Kevin Provance on
I'm curious Rick, what do you consider to be your "best" one liner?

- Kev

--
2025
If you do not believe in time travel,
your beliefs are about to be tempered.

http://www.facebook.com/group.php?gid=43606237254
"Rick Rothstein" <rick.newsNO.SPAM(a)NO.SPAMverizon.net> wrote in message
news:e%23QhPzdSKHA.508(a)TK2MSFTNGP06.phx.gbl...
| >> Sorry, I forgot to clean up the top (we favor top posting in the Excel
| >> newsgroups), don't be thrown by my signature at the top of my previous
| >> message... simply scroll down to the bottom of it to see what I posted.
| >>
| >
| > Yeah, Excel has ruined many a good programmer.
| >
| > -ralph
| > <g>
|
| LOL
|
| But I still get to wow them every now then with a one-liner.<g> And, of
| course, worksheet formulas sort of qualify as one-liners as well (there
are
| plenty of Excel volunteers who are far more skilled at this than I am).
|
| --
| Rick (MVP - Excel)
|