From: Eeyore on


Phil Carmody wrote:

> MP support was nothing special in those days at all

Massive Pong gets around one heck of a lot doesn't he ?

Graham

From: nonsense on
Phil Carmody wrote:
> jmfbahciv(a)aol.com writes:
>
>>In article <45D9BE29.3BC9D991(a)hotmail.com>,
>> Eeyore <rabbitsfriendsandrelations(a)hotmail.com> wrote:
>>
>>>
>>>jmfbahciv(a)aol.com wrote:
>>>
>>>
>>>> MassiveProng <MassiveProng(a)thebarattheendoftheuniverse.org> wrote:
>>>>
>>>>>On Sat, 17 Feb 07 14:08:30 GMT, jmfbahciv(a)aol.com Gave us:
>>>>>
>>>>>
>>>>>>Why real time?
>>>>>
>>>>> Because it is processed, compressed video data.
>>>>>It has to be processed to be rendered by the video card.
>>>>
>>>>That's not real time. Real time implies that the image has
>>>>to be display in the same instant that the image was first
>>>>made. What you guys are talking about is a sequential process.
>>>>It doesn't matter when the bits are created on your system as
>>>>long as they are sequential.
>>>
>>>Real time involves doing it at the same *rate* as the material originated.
>>
>>No. That is not how the biz defines it. Real time implies
>>acutal time, not sequence rates.

> You are just plain wrong. Yet again.

> The industry does not define real time like that at all.
> Commodity video playback is a _canonical_ example of a soft
> real time application.

> But, as always, you probably prefer to remain ignorant of
> such things.


the following is from
http://en.wikipedia.org/wiki/Realtime_%28disambiguation%29

Realtime may refer to:
Look up Realtime in Wiktionary, the free dictionary.

* Real time as a general concept refers to a system that responds
to events or signals as fast as possible, or as they happen; (see
Wiktionary entry).
* real-time computing
* real-time operating system
* realtime transcription
* real time, a synonym for presentism in philosophy of time
* Realtime Games Software, a defunct British video game developer
* Realtime, a barbershop quartet
* Realtime Blackhole List



http://en.wikipedia.org/wiki/Real-time

In computer science, real-time computing (RTC) is the study of hardware
and software systems which are subject to a "real-time constraint" �ie.
operational deadlines from event to system response. By contrast, a
non-real-time system is one for which there is no deadline, even if fast
response or high performance is desired or even preferred. The needs of
real-time software are often addressed in the context of real-time
operating systems, and synchronous programming languages, which provide
frameworks on which to build real-time application software.

A real time system may be one where its application can be considered
(within context) to be mission critical. The anti-lock brakes on a car
are a simple example of a real-time computing system � the real-time
constraint in this system is the short time in which the brakes must be
released to prevent the wheel from locking. Real-time computations can
be said to have failed if they are not completed before their deadline,
where their deadline is relative to an event. A real-time deadline must
be met, regardless of system load.

From: Tony Lance on
Big Bertha Thing letter
Cosmic Ray Series
Possible Real World System Constructs
http://web.onetel.com/~tonylance/letter.html
4K Web Page
Astrophysics net ring Access site
Newsgroup Reviews including sci.physics.particle

Letter to a friend explaining Pastures and quest.

From Pastures Software Package Documentation.
(Particle Structure Results Program in Fortran 77.)
Sub-atomic Mesons, Baryons and Leptons Classification System.
(C) Copyright Tony Lance 1997
Distribute complete and free of charge to comply.

Big Bertha Thing folder

Keep busy in your mailbox and put all postings
in a PIP Research folder for safe-keeping in perpetuity,
every night.

Part of your chores would be to read each missive,
subject by subject. Answer it, in a weekly PIP Research
Newsletter or not, as the case may be, which would again,
go rapidly from the mailbox to the folder.

(C) Copyright Tony Lance 1997.
To comply with my copyright,
please distribute complete and free of charge.

Tony Lance
judemarie(a)bigberthathing.co.uk
From: MassiveProng on
On Mon, 19 Feb 07 13:21:15 GMT, jmfbahciv(a)aol.com Gave us:

>In article <0ddma4-t5v.ln1(a)sirius.tg00suus7038.net>,
> The Ghost In The Machine <ewill(a)sirius.tg00suus7038.net> wrote:
>>In sci.physics, jmfbahciv(a)aol.com
>><jmfbahciv(a)aol.com>
>> wrote
>>on Sun, 18 Feb 07 11:52:37 GMT
>><er9em5$8ss_004(a)s1005.apx1.sbo.ma.dialup.rcn.com>:
>>> In article <cj2ka4-ise.ln1(a)sirius.tg00suus7038.net>,
>>> The Ghost In The Machine <ewill(a)sirius.tg00suus7038.net> wrote:
>>>>In sci.physics, MassiveProng
>>>><MassiveProng(a)thebarattheendoftheuniverse.org>
>>>> wrote
>>>>on Sat, 17 Feb 2007 09:59:49 -0800
>>>><tiget2h5auga6jl46gn46oisadv8ckr322(a)4ax.com>:
>>>>> On Sat, 17 Feb 07 14:08:30 GMT, jmfbahciv(a)aol.com Gave us:
>>>>>
>>>>>>The CPU isn't doing that work. That's what the video card
>>>>>>does.
>>>>>
>>>>>
>>>>> WRONG. The cpu is what the video playback applets run, and THAT is
>>>>> 100% cpu intensive for EACH AND EVERY FRAME of video PASSED to the
>>>>> video card.
>>>>
>>>>http://www.youtube.com/watch?v=sHzdsFiBbFc
>>>>
>>>>is what I used for metrics. CPU utilization appears to be about 50%
>>>>according to my CPU monitor. (Athlon XP 1600++, 1.4 MHz. 512 MB.
>>>>BT5500 RV250-based video system. OS: Linux 2.6.20 Gentoo 2006.1.
>>>>DSL line incoming. No skipping noted on this particular video
>>>>during initial stream. Playback was possible without network IO.
>>>>Note that this was in "tinyscreen mode".
>>>>
>>>>(This video is safe for work: "Spiders On Drugs".)
>>>>
>>>>Another test case
>>>>
>>>>http://www.youtube.com/watch?v=xhd2lnCTWQM
>>>>
>>>>skipped horribly on initial load, but that looks to be
>>>>more of a bandwidth problem than a CPU one. CPU utilization was
>>>>slightly lower.
>>>>
>>>>SFW. Its main themes are apparently music, a school
>>>>bus, and dancing. Replay was possible without skipping.
>>>>Full screen utilized almost 90% of CPU, so that might be
>>>>an issue.
>>>>
>>>>FWIW.
>>>>
>>> If this becomes a common usage, it sounds like a dedicated
>>> processor will be installed.
>>>
>>> /BAH
>>
>>One already is -- the GPU in the card could probably be expanded to
>>include common codecs. This could get quite interesting, from
>>a political standpoint, as Microsoft and others may want to
>>ensure that DRM is enshrined into law and into one's 'puter.
>
>There are also other problems that need to be solved.
>
>>
>>Fortunately, Microsoft and Sony have so botched it that they'll
>>have to be very careful lest the public become even angrier than
>>they already are about Vista. :-)
>
>The public hasn't had a chance to become angry about Vista. It's
>not been out long enough nor has it been installed on enough
>computers.
>

Thousands have been running it for over half a year now.
From: MassiveProng on
On Mon, 19 Feb 07 13:29:06 GMT, jmfbahciv(a)aol.com Gave us:

>Not at all. OSes were handling the above problems in the 60s.
>The reason virtual memory was invented was to solve the above
>problem.
>
The swapping, in this case, CAUSES the interference. He can run
each alone and get the job done faster. Proving further that you
don't know a goddamned thing about it.

Not only that, but even on my 2GB machine, Billy swaps. So even in
that case, the tasks would finish faster separately.