From: Dunny on
In news:1164298251.006587.317790(a)l39g2000cwd.googlegroups.com,
DanSolo <daniel.otoole(a)ucd.ie> typed:

> Yup, framerate for Driller was awful. I'll run them beside each other
> later on the emu's to see how they shape up. Any attempts at a game
> that looks better on the Spectrum?

Just for fun, could I mention "Carrier Command"? Fast screen update in that
one too, iirc.

D.


From: Robert van der Veeke on
Dunny wrote:
> In news:1164298251.006587.317790(a)l39g2000cwd.googlegroups.com,
> DanSolo <daniel.otoole(a)ucd.ie> typed:
>
>
>>Yup, framerate for Driller was awful. I'll run them beside each other
>>later on the emu's to see how they shape up. Any attempts at a game
>>that looks better on the Spectrum?
>
>
> Just for fun, could I mention "Carrier Command"? Fast screen update in that
> one too, iirc.
>
> D.

Aaaww i was going to say that, it actually made into 12th place of the
YS top 100.

http://www.ysrnry.co.uk/articles/ystop100.htm

Wich games did also appear on the C64, and then which was the better
one? And remember, this is a top 100, it starts a 100, and it only gets
better from there.

And personally i would say, ahem.. err. .. Highway Encounter.

--
Robert van der Veeke
(Remove the pin to Email)
Currently listening to: Ben Hur - Miklos Rozsa

So... if she weighs the same... as a duck... then she's made of wood.
"And, therefore...?" ... A WITCH!
From: Ian Rawlings on
On 2006-11-23, Dunny <paul.dunn4(a)ntlworld.com> wrote:

> Just for fun, could I mention "Carrier Command"? Fast screen update in that
> one too, iirc.

At the time, the cross-format mags moaned that Elite on the '64 was a
bit pants too, but I've never seen it.

I've played a few C64 games on my GP2X under an emulator, and it does
have to be said that the graphics were *very* blocky, and brown ;-)
Sound is certainly better though.

--
Blast off and strike the evil Bydo empire!
From: Duncan Snowden on
Vanessa Ezekowitz wrote:

> It didn't have PRINT AT, but there's an easy workaround. Most people who
> write programs use cursor up/down codes and the TAB command to position the
> cursor, which can be far more efficient than PRINT AT if it's done
> properly, but if you do need a PRINT AT type of command, you can create one
> with a small array, or you could POKE to a couple of memory locations to
> manually set the cursor location.
>
> The array was generated with a one-time loop at the start of the program,
> typically of this form:
>
> VT$(0)="{Home}": FOR X=1 TO 24: VT$(X)=VT$(X-1)+"{Down}":NEXT
>
> Where {Home} and {Down} are the cursor keys, which embed visible codes into
> the text when you're in "quote mode".
>
> Then you could PRINT VT$(y)TAB(x)"your message" anywhere and get the same
> effect as your PRINT AT command.

Aye, never let it be said Commodore BASIC was complicated.

--
Duncan Snowden.
From: AndyC on

"DanSolo" <daniel.otoole(a)ucd.ie> wrote in message
news:1164298251.006587.317790(a)l39g2000cwd.googlegroups.com...
>Any attempts at a game
> that looks better on the Spectrum?

Jet Set Willy.

God only knows what the programmer was doing there though, as the C64 should
have been more than capable of producing a much better version than that.

AndyC