From: Dunny on 23 Nov 2006 12:03 In news:1164298251.006587.317790(a)l39g2000cwd.googlegroups.com, DanSolo <daniel.otoole(a)ucd.ie> typed: > Yup, framerate for Driller was awful. I'll run them beside each other > later on the emu's to see how they shape up. Any attempts at a game > that looks better on the Spectrum? Just for fun, could I mention "Carrier Command"? Fast screen update in that one too, iirc. D.
From: Robert van der Veeke on 23 Nov 2006 12:21 Dunny wrote: > In news:1164298251.006587.317790(a)l39g2000cwd.googlegroups.com, > DanSolo <daniel.otoole(a)ucd.ie> typed: > > >>Yup, framerate for Driller was awful. I'll run them beside each other >>later on the emu's to see how they shape up. Any attempts at a game >>that looks better on the Spectrum? > > > Just for fun, could I mention "Carrier Command"? Fast screen update in that > one too, iirc. > > D. Aaaww i was going to say that, it actually made into 12th place of the YS top 100. http://www.ysrnry.co.uk/articles/ystop100.htm Wich games did also appear on the C64, and then which was the better one? And remember, this is a top 100, it starts a 100, and it only gets better from there. And personally i would say, ahem.. err. .. Highway Encounter. -- Robert van der Veeke (Remove the pin to Email) Currently listening to: Ben Hur - Miklos Rozsa So... if she weighs the same... as a duck... then she's made of wood. "And, therefore...?" ... A WITCH!
From: Ian Rawlings on 23 Nov 2006 12:23 On 2006-11-23, Dunny <paul.dunn4(a)ntlworld.com> wrote: > Just for fun, could I mention "Carrier Command"? Fast screen update in that > one too, iirc. At the time, the cross-format mags moaned that Elite on the '64 was a bit pants too, but I've never seen it. I've played a few C64 games on my GP2X under an emulator, and it does have to be said that the graphics were *very* blocky, and brown ;-) Sound is certainly better though. -- Blast off and strike the evil Bydo empire!
From: Duncan Snowden on 23 Nov 2006 07:52 Vanessa Ezekowitz wrote: > It didn't have PRINT AT, but there's an easy workaround. Most people who > write programs use cursor up/down codes and the TAB command to position the > cursor, which can be far more efficient than PRINT AT if it's done > properly, but if you do need a PRINT AT type of command, you can create one > with a small array, or you could POKE to a couple of memory locations to > manually set the cursor location. > > The array was generated with a one-time loop at the start of the program, > typically of this form: > > VT$(0)="{Home}": FOR X=1 TO 24: VT$(X)=VT$(X-1)+"{Down}":NEXT > > Where {Home} and {Down} are the cursor keys, which embed visible codes into > the text when you're in "quote mode". > > Then you could PRINT VT$(y)TAB(x)"your message" anywhere and get the same > effect as your PRINT AT command. Aye, never let it be said Commodore BASIC was complicated. -- Duncan Snowden.
From: AndyC on 23 Nov 2006 12:35
"DanSolo" <daniel.otoole(a)ucd.ie> wrote in message news:1164298251.006587.317790(a)l39g2000cwd.googlegroups.com... >Any attempts at a game > that looks better on the Spectrum? Jet Set Willy. God only knows what the programmer was doing there though, as the C64 should have been more than capable of producing a much better version than that. AndyC |