From: Simon on 24 Nov 2006 19:56 On Fri, 24 Nov 2006 11:29:56 +0000, Duncan Snowden wrote: > DanSolo wrote: >> I'll see your Starstrike II and raise a Space Rogue. Filled polygons. >> Fast. Colours. And it's an RPG too. >> http://www.gamebase64.com/game.php?id=7098&h=0 > > Fair enough. Still at least 2 years late, though. :-) So now the c64's longevity counts *against* it? Now Ive heard everything :D
From: Simon on 24 Nov 2006 19:59 On Thu, 23 Nov 2006 07:22:39 -0800, DanSolo wrote: > Are you just testing if you are out of your league or are you actually > making a real attempt at this? We stopped responding to Daniel a long time ago Dan..... he seriously hurts the Speccy case.
From: spike1 on 24 Nov 2006 20:03 Simon <sscott(a)westnet.nospam.com.au> did eloquently scribble: > On Fri, 24 Nov 2006 11:29:56 +0000, Duncan Snowden wrote: >> DanSolo wrote: >>> I'll see your Starstrike II and raise a Space Rogue. Filled polygons. >>> Fast. Colours. And it's an RPG too. >>> http://www.gamebase64.com/game.php?id=7098&h=0 >> >> Fair enough. Still at least 2 years late, though. :-) > So now the c64's longevity counts *against* it? Now Ive heard everything > :D Longevity? by one year? Spectrum production: 1982-1992 C64 production: 1982-1993 -- | |What to do if you find yourself stuck in a crack| | spike1(a)freenet.co.uk |in the ground beneath a giant boulder, which you| | |can't move, with no hope of rescue. | |Andrew Halliwell BSc(hons)|Consider how lucky you are that life has been | | in |good to you so far... | | Computer Science | -The BOOK, Hitch-hiker's guide to the galaxy.|
From: Simon on 24 Nov 2006 20:12 On Thu, 23 Nov 2006 16:08:28 +0000, spike1 wrote: > DanSolo <daniel.otoole(a)ucd.ie> did eloquently scribble: >>> There are also some colors left in Hires ;-) >> In "normal" mode each C64 character has the background colour and a one >> of 15 others. That's not monochrome. > > No, it's attribute and colour clash, just like the spectrum. Something the > commodore crowd tend to feel more comfortable ignoring. Except we get sprites too :) And also, I believe, each 8x8 block can have independent background/foreground colours. Also, using various AFLI-ish modes can improve the situation http://noname.c64.org/csdb/release/viewpic.php?id=30096&zoom=1 oooh! square pixels! :) Also, the 'chunky' mode can be used cleverly too http://noname.c64.org/csdb/release/?id=40476 http://noname.c64.org/csdb/release/?id=41421 Please show me speccy art that eclipses these. I seriously want to see it. > >> Are you just testing if you are out of your league or are you actually >> making a real attempt at this? > > It's just mandic, his posts always miss their mark, probably because he's > not exactly what we would call... very good at english. The guy is an idiot, call a spade a spade :) This debate goes around and around forever. The c64 is obviously superior in graphics/audio. The spectrum had faster drives and could draw 3D faster. At the end of the day, the c64 sold more despite being more expensive. People voted with their wallets.
From: Simon on 24 Nov 2006 20:16
On Thu, 23 Nov 2006 17:48:57 +0000, spike1 wrote: > Duncan Snowden <dss(a)ukonline.co.uk> did eloquently scribble: >>> Then you could PRINT VT$(y)TAB(x)"your message" anywhere and get the >>> same effect as your PRINT AT command. > >> Aye, never let it be said Commodore BASIC was complicated. > > Well they had to do print at somehow, and using cursor control characters > was their only way of doing it... poor things. I know what you mean, but quite seriously, at the time it seemed quite easy and intuitive. That is, for the 5 minutes I actually coded BASIC before progressing to MC. |