From: Ian Rawlings on 23 Nov 2006 18:02 ["Followup-To:" header set to comp.sys.sinclair.] On 2006-11-23, Duncan Snowden <dss(a)ukonline.co.uk> wrote: > It was pretty awful. Still screenshots look quite good - something like > a cross between the BBC original and the Speccy version, but "flickery" > doesn't even begin to describe it. You can see the vector lines being > drawn. Quickly, but you can. I'd also heard that Knight Lore didn't turn out very well, although I can't see why not. I've got the BBC version but don't seem to have one for the 64, was it even ever released? -- Blast off and strike the evil Bydo empire!
From: Lister on 23 Nov 2006 18:18 On Thu, 23 Nov 2006 21:24:36 GMT, spike1(a)freenet.co.uk wrote: >Sam Gillett <samgillettnospam(a)diespammermsn.com> did eloquently scribble: > >> <spike1(a)freenet.co.uk> wrote ... >>> >>> Indeed. More like comparing mice to elephants. > >> Run, before a Commodore user steps on you!! > >> BTW, Happy Thanksgiving. :-) > >We don't do that silly thanksgiving stuff over here. He's a Merkin, Spike, you expect him to believe there are countries other than America? :) -- We're climbing up the sunshine mountains Where the pretty brezes blow We're climbing up the sunshine mountains Faces all a-glow
From: Daniel Mandic on 23 Nov 2006 18:56 DanSolo wrote: > Rectum, Speculum, etc. etc. Speculum to the higher universe.... Spectrum! Less is more. > > There are also some colors left in Hires ;-) > In "normal" mode each C64 character has the background colour and a > one of 15 others. That's not monochrome. O.k. but it can hardly do anything useful (slow). > OK then, here's a challenge for you to chicken out of. Name a Spectrum > game that the C64 wasn't technically able to replicate. Or a C64 game > ported to the Spectrum that ended up with better graphics. Technically, technically..... I mean the deeper ambiguity going with many Speccy Titles. Everyone knows the full (PAL+) move smooth graphic of the Commode or the Atari for example. But small shapes, call them sprite, are better animated, due to the higher res... well? > Are you just testing if you are out of your league or are you actually > making a real attempt at this? No, but that rude attempts to insult the Speccy friends.... Best Regards, Daniel Mandic
From: Daniel Mandic on 23 Nov 2006 18:59 DanSolo wrote: > > Including CPU intensive 3d vector graphics? > > > > MikeW > > Starglider, Elite, Mercenary. And if you want to rub it in for > yourself, compare C64 and Spectrum screenshots of Driller. hmmm, I am bit confused... you mean the Speccy version of Elite is better, I think. Not to mention the 28Mhz or 14MHz version... I wonder how the C64 version would work overclocked?? Best Regards, Daniel Mandic
From: Daniel Mandic on 23 Nov 2006 19:04
spike1(a)freenet.co.uk wrote: > >> Including CPU intensive 3d vector graphics? > > > > >> MikeW > > > Starglider, Elite, Mercenary. And if you want to rub it in for > > yourself, compare C64 and Spectrum screenshots of Driller. > > Wasn't mercenary on the c64 vastly inferior and more.. 2Dish than the > speccy's 3D? > > And screenshots are useless when comparing things like driller, dark > side, etc. The only thing that matters there is frame rate, which was > slow enough on the spectrum. Dread to think how slow it was on the 64. Hi Spike! A relevant Computer-Magazine of that time, called the C64 version of Elite the 'Sleeping Pill' :-). Might be 'Happy Computer'... Best regards, Daniel Mandic |