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From: -jg on 29 Jun 2010 17:19 On Jun 29, 8:09 pm, Jon Kirwan <j...(a)infinitefactors.org> wrote: > > >- and I would add some functional targets too: > > >** Able to Source Step-Simulate on a PC > > So students do not need a target, to develop > > Hmm. I have to think about this. Part of what I'd like to > do is allow the students to choose their own directions. Some > might want to blink lights, others might have a very specific > project in mind that I'd need to help them realize (or lower > their sights a bit so they could realize it.) Making a PC > simulation for an "unknown" would be tricky. I'd like to let > them use their imagination and then see if I can pick up that > idea and help them through it. So I will have to think hard > about this possibility to see if I can manage something > useful. My first blush on this is that I can't. But maybe. It does not need to be super-exact on hardware, just Boolean Watch at the simplest. The main point here, was to steer the language choice, so it does NOT exclude running code on a PC-IDE, and to allow a PC environment, to learn the simplest things like Looping. I did watch the TI demo, and they have a simple Source-code-Avail Live PC Screen pathway, which looks very nice.- just running a Temperature readout, in a largish font, but clearly very easy to expand. - all the pathway stuff is there and working. Being able to customize that PC end should appeal to many. I'll dig some more. > > >** Able to Source Step-debug on the target > > The better this is, the less item 1 matters. > > Oh, yes. This is essential. BASIC statements without line > numbers would need to execute right away, I suppose. > Something like that. Here, it really means BASIC needs to generate Debug object files, which is why I flipped my choice to the BCX, as it leverages all the tested Debug, with (hopefully) little effort. > > >** Able to operate on a Flash Drive > > So they can work on any PC > > The TI $4.30 system ties into the PC, as well. I don't know > any of its details -- haven't got one yet -- but I'm hopeful. > But yes, USB access to a PC is important. I was meaning able to install everything onto a Flashdrive and run from the flash drive. Easy to take it home then :) -jg
From: Paul Carpenter on 30 Jun 2010 05:37 In article <o9ck26lng9rcl52m3pvs2071rf68ns74qm(a)4ax.com>, jonk(a)infinitefactors.org says... > On Tue, 29 Jun 2010 07:54:12 -0700 (PDT), steve > <bungalow_steve(a)yahoo.com> wrote: ..... > >We've taught some high school students before, most of it was > >like a cooking show on TV, you show them some basics, then > >pull out from underneath a table the completed system they could > >tinker with. A microprocessor controlled toy car was a big hit, we > >had > >all the routines written (turn left, turn right, forward, backward > >etc), > >they could call them as they wanted, it was just a bunch of jumps to > >subroutines. The ones that were really interested > >wrote their own code, others couldn't care less and just wanted to use > >the canned routines,everyone was happy. > > I'm not expecting a lot. In fact, I consider it a blistering > success if just one high school student in three years of > time "gets it" and then applies themselves significantly > later. I have only been half following this thread and my first question is what exact age range are you talking about? Other half teaches basics of control, looping and animation to 13-16 year olds, using Scratch (scratch.mit.edu) quite effectively. Even done some burglar alarm control simulations. She can give them tasks and they can mainly quickly do it, some go further. Some have even created little games on their own. There is some external hardware that can be either purchased or made. .... > >Otherwise kids are used to cell phones, they won't be impressed > >by blinking LEDs projects. With Scratch they can do their own on screen animations, and as it is free they can install it at home as well. > Cripes, haven't I heard that one? One kid I talked with > recently, when I asked him what kind of project might > motivate him just a little, said he'd like to program his > Nintendo DS for a new game. The darned thing has shared > memory, an ARM7, and ARM9, and a few somewhat complex > peripherals to manage. I knew instantly that no kid would be > able to take such a giant step, especially as their first. Get them to do the basics of a game in Scratch first then see if they think they can do a DS game. The 17-18 year olds at the other half's school in computing course have to do a project that involves computational tasks often as a web front end to PHP/MySQL, some of the children have to be told that a project like Project Management scheduling or online booking systems requiring multi-user logins and calendering are too complicated for one person in the time. Very few across the country (UK) even attempt the phone app or game app for the actual device. Also they could be doing upto three other subjects with projects. Bearing in mind they are doing this in the second year, by Summer break find a project, which involves finding a 'customer', documenting an interview and coming up with documented interview and requirements spec Autumn term is documenting design spec, system analysis and starting and database or similar data descriptions Spring term - doing design, testing, documenting testing and design. Start of Summer term (end of year) finalising project testing and documents, doing interview with 'customer' for feedback and adding next stages plan to project. All the time they are still doing the course and learning some of the stuff they need to do. Many projects are 'completed' and handed in 'on the wire'. > Sights way, way too high. Must take baby steps, first. My > job is to try and make those first steps enough fun, and no > more, to maybe get one or two to take a second step next. Teenagers especially think they are indestructible and can do ANYTHING without training, they always have and always will. If they have not seen any programming before I strongly recommend Scratch as an introduction, if nothing else to find out their abilities. -- Paul Carpenter | paul(a)pcserviceselectronics.co.uk <http://www.pcserviceselectronics.co.uk/> PC Services <http://www.pcserviceselectronics.co.uk/fonts/> Timing Diagram Font <http://www.gnuh8.org.uk/> GNU H8 - compiler & Renesas H8/H8S/H8 Tiny <http://www.badweb.org.uk/> For those web sites you hate
From: Walter Banks on 30 Jun 2010 08:09 Jon Kirwan wrote: > > I'm also > considering something along the lines of Lego's dev semantics > or ZZT (it's a game thing) like approach. Also, Paul has > mentioned XMOS' XC language, which has some tempting syntax > and semantics, as well. High expectations are always a problem in introductory programming courses. For short courses functional languages like LEGO work quite well. The primary reason is the language core has a very simple metaphor but you can use it to teach most programming concepts without overwhelming detail. The nice thing about functional languages is for a reasonably simple implementation the core interpreter is very short maybe 300 lines. Regards -- Walter Banks Byte Craft Limited http://www.bytecraft.com --- news://freenews.netfront.net/ - complaints: news(a)netfront.net ---
From: Jon Kirwan on 30 Jun 2010 13:14 On Wed, 30 Jun 2010 08:09:17 -0400, Walter Banks <walter(a)bytecraft.com> wrote: >Jon Kirwan wrote: >> >> I'm also >> considering something along the lines of Lego's dev semantics >> or ZZT (it's a game thing) like approach. Also, Paul has >> mentioned XMOS' XC language, which has some tempting syntax >> and semantics, as well. > >High expectations are always a problem in introductory >programming courses. For short courses functional >languages like LEGO work quite well. The primary reason >is the language core has a very simple metaphor but >you can use it to teach most programming concepts without >overwhelming detail. I think I broadly agree with this and I need to give this some more thought and actual testing effort to verify. >The nice thing about functional languages is for >a reasonably simple implementation the core interpreter >is very short maybe 300 lines. Hmm. Any particular pointers here that I may examine to elaborate the details here? (In no way am I disputing your point, it's just that I'm lazy enough to want any help I can get.) Thanks, Jon
From: Jon Kirwan on 30 Jun 2010 13:42
On Wed, 30 Jun 2010 10:37:54 +0100, Paul Carpenter <paul(a)pcserviceselectronics.co.uk> wrote: >In article <o9ck26lng9rcl52m3pvs2071rf68ns74qm(a)4ax.com>, >jonk(a)infinitefactors.org says... >> On Tue, 29 Jun 2010 07:54:12 -0700 (PDT), steve >> <bungalow_steve(a)yahoo.com> wrote: >.... > >> >We've taught some high school students before, most of it was >> >like a cooking show on TV, you show them some basics, then >> >pull out from underneath a table the completed system they could >> >tinker with. A microprocessor controlled toy car was a big hit, we >> >had >> >all the routines written (turn left, turn right, forward, backward >> >etc), >> >they could call them as they wanted, it was just a bunch of jumps to >> >subroutines. The ones that were really interested >> >wrote their own code, others couldn't care less and just wanted to use >> >the canned routines,everyone was happy. >> >> I'm not expecting a lot. In fact, I consider it a blistering >> success if just one high school student in three years of >> time "gets it" and then applies themselves significantly >> later. > >I have only been half following this thread and my first >question is what exact age range are you talking about? I believe the first post (and perhaps a few others) mentioned ages. It may be held at high school as an after-school hour long session once a week. Those folks might be as young as 15 or so. It may also at other times be held at a senior residence center and those folks might be as old as 75 or so. And I may also hold them as community education classes via a local community college (not for credit, as that adds too much cost, since colleges are in the business of selling credit hours and aren't likely to cave in there.) Those folks may be in between the other two ages. Which pretty much means anyone, at all, except fetuses and kids too young to walk, yet. >Other half teaches basics of control, looping and animation to >13-16 year olds, using Scratch (scratch.mit.edu) quite >effectively. Even done some burglar alarm control simulations. I just went to the web page. I have spent exactly 60 seconds looking and stopped. I wasn't able, in that time, to find programming source code examples and/or to see how this might operate on a tiny embedded micro to control a small movable toy without a PC present. If you have some good pointers to look at there, or some thoughts about it, I'd enjoy that. >She can give them tasks and they can mainly quickly do it, some >go further. Some have even created little games on their own. > >There is some external hardware that can be either purchased >or made. Cheaply? <snip of points not addressed to me> >> Sights way, way too high. Must take baby steps, first. My >> job is to try and make those first steps enough fun, and no >> more, to maybe get one or two to take a second step next. > >Teenagers especially think they are indestructible and can >do ANYTHING without training, they always have and always will. > >If they have not seen any programming before I strongly recommend >Scratch as an introduction, if nothing else to find out their abilities. Just as in a beginning class on pottery, there is very little time available to explore capabilities by teaching something _else_, first. I will have very little time, in some cases. In a summer class done as a community education extension at a community college I may have 4 weeks and probably no more than 2 hours per week. As in pottery, the idea is to provide a variety of easy to apply tools and get them to start playing right away. I want them to actually complete something before the end that is fun and worth taking home. If I tried to get them through doing a Scratch project (I'm guessing here, of course), the class might be over before they ever begin. I think I need to focus directly and squarely on the primary goal. I want to reach folks who may never do much more, but wouldn't mind taking a crack at it and maybe taking a project or two home with them and ... never again come back. If I were trying to find out their programming abilities, for example, I might start them out with this: http://pleasingfungus.com/ But most folks would run from that, screaming insanely all the way home. And I want to reach people, not send them away to come back with pitch forks to drive me out of town! Jon |