From: T i m on
On Wed, 12 May 2010 21:23:34 +0100, jim(a)magrathea.plus.com (Jim)
wrote:

>T i m <news(a)spaced.me.uk> wrote:
>
>> >It's a method of bringing games to the Mac. Stuff like Half Life 2,
>> >Portal, Team Fortress, etc. It means a major games producer is taking
>> >the Mac seriously for once.
>> >
>>
>> Or just harvesting the final ~10% of the market (assuming every Mac
>> owner wanted in)?
>
>Or perhaps they've seen the way the wind is blowing.
>
It's one of those slow build winds then eh. ;-)

Don't get me wrong, I'm glad it's all catching up etc, starts to give
us a real alternative solution ('us' being those who also like to play
games and solution rather than solutionS as we don't have to dual boot
/ use VMs etc).

I wonder what percentage of iPhone/pad apps are games?

Cheers, T i m
From: Rowland McDonnell on
Jim <jim(a)magrathea.plus.com> wrote:

> Jim <jim(a)magrathea.plus.com> wrote:
>
> > It's a method of bringing games to the Mac. Stuff like Half Life 2,
> > Portal, Team Fortress, etc. It means a major games producer is taking
> > the Mac seriously for once.
>
> Sorry, that didn't really explain much...
>
> It's way of bringing new games to the Mac _at the same time_ as other
> platforms (mainly Windows, XBox and Playstation).

I sort of assumed the point was that this is a new way that's rather
quicker than the old methods - after all, among the few games I play
these days are a couple of games that were ported to the Mac (Civ 2 and
Majesty).

> Hopefully, the days of
> the Mac waiting a year for a game that's now old on the PC are behind
> us, at least where games produced by this studio are concerned.

Uhuh.

Rowland.

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From: Woody on
T i m <news(a)spaced.me.uk> wrote:

> On Wed, 12 May 2010 21:23:34 +0100, jim(a)magrathea.plus.com (Jim)
> wrote:
>
> >T i m <news(a)spaced.me.uk> wrote:
> >
> >> >It's a method of bringing games to the Mac. Stuff like Half Life 2,
> >> >Portal, Team Fortress, etc. It means a major games producer is taking
> >> >the Mac seriously for once.
> >> >
> >>
> >> Or just harvesting the final ~10% of the market (assuming every Mac
> >> owner wanted in)?
> >
> >Or perhaps they've seen the way the wind is blowing.
> >
> It's one of those slow build winds then eh. ;-)
>
> Don't get me wrong, I'm glad it's all catching up etc, starts to give
> us a real alternative solution ('us' being those who also like to play
> games and solution rather than solutionS as we don't have to dual boot
> / use VMs etc).
>
> I wonder what percentage of iPhone/pad apps are games?

15%. But they make 54% of the top 100 paid applications.

<http://www.macrumors.com/2010/05/11/ipad-users-interested-in-productivi
ty-apps-iphone-and-ipod-users-in-games/>

Aparently it is pissing nintendo off quite a bit.



--
Woody

www.alienrat.com
From: Rowland McDonnell on
T i m <news(a)spaced.me.uk> wrote:

> jim(a)magrathea.plus.com (Jim) wrote:
>
> >T i m <news(a)spaced.me.uk> wrote:
> >
> >> >It's a method of bringing games to the Mac. Stuff like Half Life 2,
> >> >Portal, Team Fortress, etc. It means a major games producer is taking
> >> >the Mac seriously for once.
> >> >
> >>
> >> Or just harvesting the final ~10% of the market (assuming every Mac
> >> owner wanted in)?
> >
> >Or perhaps they've seen the way the wind is blowing.
> >
> It's one of those slow build winds then eh. ;-)
>
> Don't get me wrong, I'm glad it's all catching up etc, starts to give
> us a real alternative solution ('us' being those who also like to play
> games and solution rather than solutionS as we don't have to dual boot
> / use VMs etc).

I reckon that in 20 years from now, running multiple VMs will be as
routine as running multiple apps is nowadays.

That is, `considered normal by some'; but maybe not everyone need bother
with it.

That assumes the whole PC OS thing hasn't been rendered obsolete and
replaced wholesale by some avant-garde development that's brewing in the
mind of a precocious 14 year old right now.

> I wonder what percentage of iPhone/pad apps are games?

The interesting questions are `What percentage of iPhone/etc app
downloads are games?' and `What percentage of such app /use/ is games?'
- also `What's that in absolute numbers and absolute value?'

Rowland.

--
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From: T i m on
On Wed, 12 May 2010 22:30:21 +0100, usenet(a)alienrat.co.uk (Woody)
wrote:

>> Don't get me wrong, I'm glad it's all catching up etc, starts to give
>> us a real alternative solution ('us' being those who also like to play
>> games and solution rather than solutionS as we don't have to dual boot
>> / use VMs etc).
>>
>> I wonder what percentage of iPhone/pad apps are games?
>
>15%. But they make 54% of the top 100 paid applications.

Oh, not sure if I was expecting it to be higher.
>
><http://www.macrumors.com/2010/05/11/ipad-users-interested-in-productivi
>ty-apps-iphone-and-ipod-users-in-games/>

Interesting ta.
>
>Aparently it is pissing nintendo off quite a bit.

I should imagine it would be.

I do feel sorry (in some respects) for the people / trades / Companies
who become victims of 'progress' like this. As with those people who's
jobs get replaced by a machine, ok, it may have been mind numbingly
tedious / hard work but I guess it was 'a living' to them. Not sure
they have the same purpose to life or pride when on the dole.

A mate co owns a sticker company that used to be called a 'Sign
writers'. Another was a mechanic and is now a diagnostics technician
and fitter.

I know it's keep_up_or_die but many earning a reasonable living doing
what they know (and can do) well aren't the ones steering the cutting
edge (innocent victims and all that).

Cheers, T i m
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