From: T i m on 12 May 2010 17:18 On Wed, 12 May 2010 21:23:34 +0100, jim(a)magrathea.plus.com (Jim) wrote: >T i m <news(a)spaced.me.uk> wrote: > >> >It's a method of bringing games to the Mac. Stuff like Half Life 2, >> >Portal, Team Fortress, etc. It means a major games producer is taking >> >the Mac seriously for once. >> > >> >> Or just harvesting the final ~10% of the market (assuming every Mac >> owner wanted in)? > >Or perhaps they've seen the way the wind is blowing. > It's one of those slow build winds then eh. ;-) Don't get me wrong, I'm glad it's all catching up etc, starts to give us a real alternative solution ('us' being those who also like to play games and solution rather than solutionS as we don't have to dual boot / use VMs etc). I wonder what percentage of iPhone/pad apps are games? Cheers, T i m
From: Rowland McDonnell on 12 May 2010 17:24 Jim <jim(a)magrathea.plus.com> wrote: > Jim <jim(a)magrathea.plus.com> wrote: > > > It's a method of bringing games to the Mac. Stuff like Half Life 2, > > Portal, Team Fortress, etc. It means a major games producer is taking > > the Mac seriously for once. > > Sorry, that didn't really explain much... > > It's way of bringing new games to the Mac _at the same time_ as other > platforms (mainly Windows, XBox and Playstation). I sort of assumed the point was that this is a new way that's rather quicker than the old methods - after all, among the few games I play these days are a couple of games that were ported to the Mac (Civ 2 and Majesty). > Hopefully, the days of > the Mac waiting a year for a game that's now old on the PC are behind > us, at least where games produced by this studio are concerned. Uhuh. Rowland. -- Remove the animal for email address: rowland.mcdonnell(a)dog.physics.org Sorry - the spam got to me http://www.mag-uk.org http://www.bmf.co.uk UK biker? Join MAG and the BMF and stop the Eurocrats banning biking
From: Woody on 12 May 2010 17:30 T i m <news(a)spaced.me.uk> wrote: > On Wed, 12 May 2010 21:23:34 +0100, jim(a)magrathea.plus.com (Jim) > wrote: > > >T i m <news(a)spaced.me.uk> wrote: > > > >> >It's a method of bringing games to the Mac. Stuff like Half Life 2, > >> >Portal, Team Fortress, etc. It means a major games producer is taking > >> >the Mac seriously for once. > >> > > >> > >> Or just harvesting the final ~10% of the market (assuming every Mac > >> owner wanted in)? > > > >Or perhaps they've seen the way the wind is blowing. > > > It's one of those slow build winds then eh. ;-) > > Don't get me wrong, I'm glad it's all catching up etc, starts to give > us a real alternative solution ('us' being those who also like to play > games and solution rather than solutionS as we don't have to dual boot > / use VMs etc). > > I wonder what percentage of iPhone/pad apps are games? 15%. But they make 54% of the top 100 paid applications. <http://www.macrumors.com/2010/05/11/ipad-users-interested-in-productivi ty-apps-iphone-and-ipod-users-in-games/> Aparently it is pissing nintendo off quite a bit. -- Woody www.alienrat.com
From: Rowland McDonnell on 12 May 2010 17:32 T i m <news(a)spaced.me.uk> wrote: > jim(a)magrathea.plus.com (Jim) wrote: > > >T i m <news(a)spaced.me.uk> wrote: > > > >> >It's a method of bringing games to the Mac. Stuff like Half Life 2, > >> >Portal, Team Fortress, etc. It means a major games producer is taking > >> >the Mac seriously for once. > >> > > >> > >> Or just harvesting the final ~10% of the market (assuming every Mac > >> owner wanted in)? > > > >Or perhaps they've seen the way the wind is blowing. > > > It's one of those slow build winds then eh. ;-) > > Don't get me wrong, I'm glad it's all catching up etc, starts to give > us a real alternative solution ('us' being those who also like to play > games and solution rather than solutionS as we don't have to dual boot > / use VMs etc). I reckon that in 20 years from now, running multiple VMs will be as routine as running multiple apps is nowadays. That is, `considered normal by some'; but maybe not everyone need bother with it. That assumes the whole PC OS thing hasn't been rendered obsolete and replaced wholesale by some avant-garde development that's brewing in the mind of a precocious 14 year old right now. > I wonder what percentage of iPhone/pad apps are games? The interesting questions are `What percentage of iPhone/etc app downloads are games?' and `What percentage of such app /use/ is games?' - also `What's that in absolute numbers and absolute value?' Rowland. -- Remove the animal for email address: rowland.mcdonnell(a)dog.physics.org Sorry - the spam got to me http://www.mag-uk.org http://www.bmf.co.uk UK biker? Join MAG and the BMF and stop the Eurocrats banning biking
From: T i m on 12 May 2010 19:52
On Wed, 12 May 2010 22:30:21 +0100, usenet(a)alienrat.co.uk (Woody) wrote: >> Don't get me wrong, I'm glad it's all catching up etc, starts to give >> us a real alternative solution ('us' being those who also like to play >> games and solution rather than solutionS as we don't have to dual boot >> / use VMs etc). >> >> I wonder what percentage of iPhone/pad apps are games? > >15%. But they make 54% of the top 100 paid applications. Oh, not sure if I was expecting it to be higher. > ><http://www.macrumors.com/2010/05/11/ipad-users-interested-in-productivi >ty-apps-iphone-and-ipod-users-in-games/> Interesting ta. > >Aparently it is pissing nintendo off quite a bit. I should imagine it would be. I do feel sorry (in some respects) for the people / trades / Companies who become victims of 'progress' like this. As with those people who's jobs get replaced by a machine, ok, it may have been mind numbingly tedious / hard work but I guess it was 'a living' to them. Not sure they have the same purpose to life or pride when on the dole. A mate co owns a sticker company that used to be called a 'Sign writers'. Another was a mechanic and is now a diagnostics technician and fitter. I know it's keep_up_or_die but many earning a reasonable living doing what they know (and can do) well aren't the ones steering the cutting edge (innocent victims and all that). Cheers, T i m |