From: Peter Ceresole on
Ben Shimmin <bas(a)llamaselector.com> wrote:

> I think you need to see the bigger picture. The iPhone (and iPad)
> don't support Flash. Many mobile devices don't support Flash. Flash
> performance on Macs is worse than on PCs (demonstrably -- I actually
> see better performance in Windows on VMware than on Mac OS X, on the
> same system). Flash is a closed, proprietary system, whereas HTML 5
> isn't. Et cetera.

But as far as I can see, Flash works very well on my iG5 and on Anne's
MBP. There are lots of other proprietary systems and for instance I use
iTunes and the music store, because it's the best and most convenient
way for me to get the music I want. As Flash player is distributed free
I see no reason to use HTML5 which, in the example of Youtube and
Safari, is less good. Of course that may improve with development, but
right now it doesn't seem that compelling.

Is there any intrinsic reason why iPhones and iPads, for instance, can't
support Flash? Or is that just Apple trying to do Adobe down? Or Adobe
not producing a plugin?

I think the main virtue of HTML5 is that it's competition for Adobe. But
as I said, from here it's not really up to much. But at least it's not
as clunky as Silverlight.
--
Peter
From: Chris Ridd on
On 2010-03-01 09:41:08 +0000, Peter Ceresole said:

> Ben Shimmin <bas(a)llamaselector.com> wrote:
>
>> I think you need to see the bigger picture. The iPhone (and iPad)
>> don't support Flash. Many mobile devices don't support Flash. Flash
>> performance on Macs is worse than on PCs (demonstrably -- I actually
>> see better performance in Windows on VMware than on Mac OS X, on the
>> same system). Flash is a closed, proprietary system, whereas HTML 5
>> isn't. Et cetera.
>
> But as far as I can see, Flash works very well on my iG5 and on Anne's
> MBP. There are lots of other proprietary systems and for instance I use
> iTunes and the music store, because it's the best and most convenient
> way for me to get the music I want. As Flash player is distributed free
> I see no reason to use HTML5 which, in the example of Youtube and
> Safari, is less good.

HTML5 video playback works fine in Safari on Intel. IIRC Javascript is
much more optimized on Intel than PPC. It works better than the Flash
plugin, because it doesn't crash the browser and doesn't hog the CPU.

> Of course that may improve with development, but
> right now it doesn't seem that compelling.
>
> Is there any intrinsic reason why iPhones and iPads, for instance, can't
> support Flash? Or is that just Apple trying to do Adobe down? Or Adobe
> not producing a plugin?

It appears in part to be useability - Flash rather assumes a mouse and
not a touch-based UI, in part due to poor CPU usage leading to poor
battery life, in part due to wanting the web to not require a
proprietary plugin, and in part to to with Apple not wanting to let go
part of their platform to Adobe.


--
Chris

From: Mark on
On Mon, 1 Mar 2010 09:41:08 +0000, Peter Ceresole wrote
(in article <1jeo551.x9qg5bhuv44eN%peter(a)cara.demon.co.uk>):

> Ben Shimmin <bas(a)llamaselector.com> wrote:
>
>> I think you need to see the bigger picture. The iPhone (and iPad)
>> don't support Flash. Many mobile devices don't support Flash. Flash
>> performance on Macs is worse than on PCs (demonstrably -- I actually
>> see better performance in Windows on VMware than on Mac OS X, on the
>> same system). Flash is a closed, proprietary system, whereas HTML 5
>> isn't. Et cetera.
>
> But as far as I can see, Flash works very well on my iG5 and on Anne's
> MBP. There are lots of other proprietary systems and for instance I use
> iTunes and the music store, because it's the best and most convenient
> way for me to get the music I want. As Flash player is distributed free
> I see no reason to use HTML5 which, in the example of Youtube and
> Safari, is less good. Of course that may improve with development, but
> right now it doesn't seem that compelling.
>
> Is there any intrinsic reason why iPhones and iPads, for instance, can't
> support Flash? Or is that just Apple trying to do Adobe down? Or Adobe
> not producing a plugin?
>
<snip>

Someone mentioned on another thread (or posted a link mentioning it), that it
was due to Flash being a mainly an "interactive"(?) thing, needing
mouseovers/hovers and suchlike for much of its usability - something you
couldn't do on the iPhone anyway.

Cheers ... Mark

From: Jim on
On 2010-03-01, Peter Ceresole <peter(a)cara.demon.co.uk> wrote:
> Is there any intrinsic reason why iPhones and iPads, for instance, can't
> support Flash? Or is that just Apple trying to do Adobe down? Or Adobe
> not producing a plugin?

Two main reasons: battery life and security. Flash absolutely _slaughters_
battery life, and Adobe is either just about to, or already has, surpassed
Microsoft in being the target for malware.

Flash is very good for interactivity, but there's no reason it should remain
the dominent standard for streaming video.

Actually, there's three reasons, the third being that Apple doesn't want a
large part of the web experience being dictated by a single third party,
Adobe in this case.

Jim
--
http://www.ursaMinorBeta.co.uk http://twitter.com/GreyAreaUK

"Get over here. Now. Might be advisable to wear brown trousers
and a shirt the colour of blood." Malcolm Tucker, "The Thick of It"
From: Ben Shimmin on
Mark <captain.black(a)gmail.com>:

[...]

> Someone mentioned on another thread (or posted a link mentioning it),
> that it was due to Flash being a mainly an "interactive"(?) thing, needing
> mouseovers/hovers and suchlike for much of its usability - something you
> couldn't do on the iPhone anyway.

This is somewhat bogus -- MouseEvent.MOUSE_OVER (or ROLL_OVER) aren't
actually *needed* to do things in general; and on a touchscreen device
these events would simply be fired slightly after the MouseEvent.MOUSE_DOWN
or MouseEvent.CLICK events.

b.

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