From: Nancy on 1 Mar 2010 14:44 On 3/1/2010 3:48 AM, Mark wrote: > On Mon, 1 Mar 2010 09:41:08 +0000, Peter Ceresole wrote > (in article<1jeo551.x9qg5bhuv44eN%peter(a)cara.demon.co.uk>): > >> Ben Shimmin<bas(a)llamaselector.com> wrote: >> >>> I think you need to see the bigger picture. The iPhone (and iPad) >>> don't support Flash. Many mobile devices don't support Flash. Flash >>> performance on Macs is worse than on PCs (demonstrably -- I actually >>> see better performance in Windows on VMware than on Mac OS X, on the >>> same system). Flash is a closed, proprietary system, whereas HTML 5 >>> isn't. Et cetera. >> >> But as far as I can see, Flash works very well on my iG5 and on Anne's >> MBP. There are lots of other proprietary systems and for instance I use >> iTunes and the music store, because it's the best and most convenient >> way for me to get the music I want. As Flash player is distributed free >> I see no reason to use HTML5 which, in the example of Youtube and >> Safari, is less good. Of course that may improve with development, but >> right now it doesn't seem that compelling. >> >> Is there any intrinsic reason why iPhones and iPads, for instance, can't >> support Flash? Or is that just Apple trying to do Adobe down? Or Adobe >> not producing a plugin? >> > <snip> > > Someone mentioned on another thread (or posted a link mentioning it), that it > was due to Flash being a mainly an "interactive"(?) thing, needing > mouseovers/hovers and suchlike for much of its usability - something you > couldn't do on the iPhone anyway. > > Cheers ... Mark > Adobe will be releasing a flash plugin for Android 2Q this year, so if the mouseovers/hovers thing is currently an issue for flash on mobile phone platforms, I don't think it will continue to be a problem much longer.
From: zoara on 1 Mar 2010 20:52 Ben Shimmin <bas(a)llamaselector.com> wrote: > zoara <me18(a)privacy.net>: > > [...] > > > It's about being able to achieve the same outcome - in most cases, > > playing video - without relying ona single controlling vendor. > > SublimeVideo is a good example of a step in that direction... > > I'm not really sure something that doesn't work for ~70% of the web's > users is a particularly useful step, though. Journey of a thousand miles... Browser technologies change and I'd rather see them head towards more open standards. > Anyone else remember those happy days when people used fancy words > like > `interoperability' to describe how the web should be? Interesting times. -z- -- email: nettid1 at fastmail dot fm
From: zoara on 1 Mar 2010 20:52 Peter Ceresole <peter(a)cara.demon.co.uk> wrote: > zoara <me18(a)privacy.net> wrote: > > > Reading the continuing discussion here, it strikes me that if it's > > only > > YouTube videos where you see the brightness problem > > I *think* the OP has said that it wasn't just Youtube videos, but all > kinds of videos using different players. In that case, screenshots showing a selection of players against a reference image might help. Does Quicktime video look dark? Plenty of that format of content on apple.com or the QuickTime trailer site. -z- -- email: nettid1 at fastmail dot fm
From: zoara on 1 Mar 2010 20:52 Nancy <me231(a)privacy.com> wrote: > On 3/1/2010 3:48 AM, Mark wrote > > Someone mentioned on another thread (or posted a link mentioning > > it), that it > > was due to Flash being a mainly an "interactive"(?) thing, needing > > mouseovers/hovers and suchlike for much of its usability - something > > you > > couldn't do on the iPhone anyway. > > Adobe will be releasing a flash plugin for Android 2Q this year, so if > the mouseovers/hovers thing is currently an issue for flash on mobile > phone platforms, I don't think it will continue to be a problem much > longer. > Contrary to popular belief, a touchscreen can handle mouseovers and hovers, but I can't remember how. I think it has something to do with flash content having to be double-tapped to bring it full screen before you can interact. It's worth noting that initial reports suggest that running Flash video reduces the battery life of a typical device (I think it was a Nexus One) down to two hours, compared to the seven hours running native video. That seems quite a lot... -z- -- email: nettid1 at fastmail dot fm
From: Mark on 1 Mar 2010 23:53
zoara <me18(a)privacy.net> wrote: > Nancy <me231(a)privacy.com> wrote: > > On 3/1/2010 3:48 AM, Mark wrote > > > Someone mentioned on another thread (or posted a link mentioning > > > it), that it > > > was due to Flash being a mainly an "interactive"(?) thing, needing > > > mouseovers/hovers and suchlike for much of its usability - > > > something > > > you > > > couldn't do on the iPhone anyway. > > > > Adobe will be releasing a flash plugin for Android 2Q this year, so > > if > > the mouseovers/hovers thing is currently an issue for flash on > > mobile > > phone platforms, I don't think it will continue to be a problem much > > longer. > > > > Contrary to popular belief, a touchscreen can handle mouseovers and > hovers, but I can't remember how. I think it has something to do with > flash content having to be double-tapped to bring it full screen > before > you can interact. > Aimlessly wandering through my bookmarks the other day, I came across a "bookmarklet" website. There were some for the iPhone also, and one called iTransmogrify (I think) which was supposed to change Flash media to something the iPhone could display (and it handled YouTube video by converting the Flash plugin icon to a link which opened it in the YouTube player). I installed it and tried a couple of times. It did change the Flash icon to the YT player icon, but clicking it just took you to the mobile YT site. Lots of "not working here" reports, but at least someone was trying to create a work-around. I didn't play with it much but might take another look. -- Cheers ... Mark |