From: Peter Ceresole on 2 Mar 2010 02:13 zoara <me18(a)privacy.net> wrote: > I'm not overly bothered about all this > content needing a proprietary viewer to access it, unless that viewer is > crappy. Which it is, in my experience. If I was having your experience > (oh, to be in CeresoleWorld) then it would bother me enough to discuss > as a point of interest but not enough to get pissed off with it and want > to see the back of it. Our experience clearly clearly differs, although it may be simply that I don't get excercised about the problems I do see. As it is, my main hours using Flash are spent viewing the iPlayer, and there I see no problems at all. -- Peter
From: R on 2 Mar 2010 04:06 zoara <me18(a)privacy.net> wrote: > In that case, screenshots showing a selection of players against a > reference image might help. Do screenshots capture what is shown before or after GPU gamma LUT correction has been applied? Just wondering :)
From: Ben Shimmin on 2 Mar 2010 04:10 zoara <me18(a)privacy.net>: > Ben Shimmin <bas(a)llamaselector.com> wrote: >> zoara <me18(a)privacy.net>: >> >> [...] >> >> > It's about being able to achieve the same outcome - in most cases, >> > playing video - without relying ona single controlling vendor. >> > SublimeVideo is a good example of a step in that direction... >> >> I'm not really sure something that doesn't work for ~70% of the web's >> users is a particularly useful step, though. > > Journey of a thousand miles... Browser technologies change and I'd > rather see them head towards more open standards. I would too. Realistically, though, if I told the people I work with that we were going to adopt a video playing solution that only worked for approximately 25% of our users (actually, quite a lot less in some demographics), there would be more than a few raised eyebrows. And then I'd probably have to spend some time updating my CV. I do wonder when I see all these wonderful WebKit-only demonstrations. Graceful degradation seems to be a thing of the past in this relentless drive to push forward technology and oust the bad guys (currently Microsoft and Adobe). (I also look at the source to these things and boggle at the *ridiculous* effort that using CSS animation and JavaScript requires to do things that are actually quite trivial in Flash. But hey ho.) b. -- <bas(a)bas.me.uk> <URL:http://bas.me.uk/> `Zombies are defined by behavior and can be "explained" by many handy shortcuts: the supernatural, radiation, a virus, space visitors, secret weapons, a Harvard education and so on.' -- Roger Ebert
From: zoara on 2 Mar 2010 06:50 Mark <captain.black(a)gmail.com> wrote: > Aimlessly wandering through my bookmarks the other day, I came across > a > "bookmarklet" website. There were some for the iPhone also, and one > called iTransmogrify (I think) which was supposed to change Flash > media > to something the iPhone could display (and it handled YouTube video by > converting the Flash plugin icon to a link which opened it in the > YouTube player). I installed it and tried a couple of times. It did > change the Flash icon to the YT player icon, but clicking it just took > you to the mobile YT site. Lots of "not working here" reports, but at > least someone was trying to create a work-around. I didn't play with > it > much but might take another look. There's a nice (though basic) demo of a flash-style animation (ie not just video) of an AT-AT done in pure CSS3 at http://bit.ly/9BMawP -z- -- email: nettid1 at fastmail dot fm
From: zoara on 2 Mar 2010 06:50
Ben Shimmin <bas(a)llamaselector.com> wrote: > zoara <me18(a)privacy.net>: > > Ben Shimmin <bas(a)llamaselector.com> wrote: > >> zoara <me18(a)privacy.net>: > >> > >> [...] > >> > >> > It's about being able to achieve the same outcome - in most > > > > cases, > >> > playing video - without relying ona single controlling vendor. > >> > SublimeVideo is a good example of a step in that direction... > >> > >> I'm not really sure something that doesn't work for ~70% of the > > > web's > >> users is a particularly useful step, though. > > > > Journey of a thousand miles... Browser technologies change and I'd > > rather see them head towards more open standards. > > I would too. Realistically, though, if I told the people I work with > that we were going to adopt a video playing solution that only worked > for approximately 25% of our users (actually, quite a lot less in some > demographics), there would be more than a few raised eyebrows. And > then I'd probably have to spend some time updating my CV. Oh gods yes. I'm not suggesting that anyone adopt SublimeVideo in its current state. It is, however, a good proof of concept and shows that stuff is heading in the right direction. I can't see it being less than a couple of years before SublimeVideo or an equivalent is a good (or the best) choice. Maybe Flash will be better implemented by then. > I do wonder when I see all these wonderful WebKit-only demonstrations. > Graceful degradation seems to be a thing of the past in this > relentless > drive to push forward technology and oust the bad guys (currently > Microsoft and Adobe). Um, SublimeVideo already mentions it is going to implement fallback to Flash. And many of these HTML5 "experiments" explicitly mention graceful degradation, either as part of the cutter features or as plans once the actual HTML5 video is working. I think at the moment it's all too experimental to be useful or to have full fallback features. But it'll come, in time. I do think it'll be less than the couple of years I mentioned above before there's HTML5 video stuff in use which degrades to Flash or whatever. I wonder how much of an effect the iPad will have on this timescale, if it turns out to be a big success? > (I also look at the source to these things and boggle at the > *ridiculous* > effort that using CSS animation and JavaScript requires to do things > that are actually quite trivial in Flash. But hey ho.) Yes. That point is not to be underestimated. People are lazy (and rightly so). However, bigger sites have CEOs who might buy an iPad then shout at the employees when they discover their Flash-based company site doesn't work on their new toy. That might push things a bit. "I don't care if it's a lot of work, I can't have our bloody site look like this!" -zoara- -- email: nettid1 at fastmail dot fm |