From: Sam Wormley on
yen, ka-in wrote:
> Randy Poe wrote:
>> yen, ka-in wrote:
>>> In three dimensional vector algebra, area HAS TO be a vector,
>> Writing it in caps doesn't make it so.
>>
>> Why does area have to be a vector?
>>
>> What makes you think scalars can't exist in 3-space?
>
> Dear Randy,
>
> Thank you for your question. In 3D vector algebra, there are
> four basic operations: addition, dot product, cross product, and
> scalar multiplication. To get the area of the parallelogram generated
> from vectors A and B, cross product has to be used: area=AXB;
> so the area HAS TO be a vector.
>

Area is not a vector quantity.

Inner Product(Dot Product)
http://www.ies.co.jp/math/java/vector/naiseki_e/naiseki_e.html
From: Sam Wormley on
yen, ka-in wrote:
> Randy Poe wrote:
>> yen, ka-in wrote:
>>> In three dimensional vector algebra, area HAS TO be a vector,
>> Writing it in caps doesn't make it so.
>>
>> Why does area have to be a vector?
>>
>> What makes you think scalars can't exist in 3-space?
>
> Dear Randy,
>
> Thank you for your question. In 3D vector algebra, there are
> four basic operations: addition, dot product, cross product, and
> scalar multiplication. To get the area of the parallelogram generated
> from vectors A and B, cross product has to be used: area=AXB;
> so the area HAS TO be a vector.
>


Area is not a vector quantity.

Inner Product(Dot Product)
http://www.ies.co.jp/math/java/vector/naiseki_e/naiseki_e.html
From: Eric Gisse on

yen, ka-in wrote:
> Randy Poe wrote:
> > yen, ka-in wrote:
> > > In three dimensional vector algebra, area HAS TO be a vector,
> >
> > Writing it in caps doesn't make it so.
> >
> > Why does area have to be a vector?
> >
> > What makes you think scalars can't exist in 3-space?
>
> Dear Randy,
>
> Thank you for your question. In 3D vector algebra, there are
> four basic operations: addition, dot product, cross product, and
> scalar multiplication. To get the area of the parallelogram generated
> from vectors A and B, cross product has to be used: area=AXB;
> so the area HAS TO be a vector.

No, retardo.

Area of the parallelpiped is the *absolute value* of A x B.

From: Phineas T Puddleduck on
On 2006-12-25 04:33:44 +0000, "yen, ka-in" <yenkain(a)yahoo.com.tw> said:

> Thank you for your question. In 3D vector algebra, there are
> four basic operations: addition, dot product, cross product, and
> scalar multiplication. To get the area of the parallelogram generated
> from vectors A and B, cross product has to be used: area=AXB;
> so the area HAS TO be a vector.

And the area is only defined for flat space.
--

For me, it is far better to grasp the Universe as it really is than to
persist in delusion, however satisfying and reassuring.

Carl Sagan


--
Posted via a free Usenet account from http://www.teranews.com

From: Pmb on

"Phineas T Puddleduck" <phineaspuddleduck(a)googlemail.com> wrote in message
news:458fd74a$0$15523$88260bb3(a)free.teranews.com...
> On 2006-12-25 04:33:44 +0000, "yen, ka-in" <yenkain(a)yahoo.com.tw> said:
>
>> Thank you for your question. In 3D vector algebra, there are
>> four basic operations: addition, dot product, cross product, and
>> scalar multiplication. To get the area of the parallelogram generated
>> from vectors A and B, cross product has to be used: area=AXB;
>> so the area HAS TO be a vector.
>
> And the area is only defined for flat space.

I don't follow. Who was it that claimed that area was a vector???? That's
total nonsense. Taking the cross product of two vectors does yield another
vector. The *magnitude* of the vector being equal to the parallelagram
defined by the two vectors.

Regards

Pete


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