From: Phineas T Puddleduck on
On 2006-12-25 15:01:45 +0000, "Pmb" <peter102560_nospam(a)comcast.net> said:

>> On 2006-12-25 04:33:44 +0000, "yen, ka-in" <yenkain(a)yahoo.com.tw> said:
>>
>>> Thank you for your question. In 3D vector algebra, there are
>>> four basic operations: addition, dot product, cross product, and
>>> scalar multiplication. To get the area of the parallelogram generated
>>> from vectors A and B, cross product has to be used: area=AXB;
>>> so the area HAS TO be a vector.
>>
>> And the area is only defined for flat space.
>
> I don't follow. Who was it that claimed that area was a vector????
> That's total nonsense. Taking the cross product of two vectors does
> yield another vector. The *magnitude* of the vector being equal to the
> parallelagram defined by the two vectors.
>
> Regards
>
> Pete

This is the guy who claims area is a vector... ;-)

> yen, ka-in" <yenkain(a)yahoo.com.tw> said:

--

For me, it is far better to grasp the Universe as it really is than to
persist in delusion, however satisfying and reassuring.

Carl Sagan


--
Posted via a free Usenet account from http://www.teranews.com

From: Ka-In Yen on

Sam Wormley wrote:
> yen, ka-in wrote:
> > Randy Poe wrote:
> >> yen, ka-in wrote:
> >>> In three dimensional vector algebra, area HAS TO be a vector,
> >> Writing it in caps doesn't make it so.
> >>
> >> Why does area have to be a vector?
> >>
> >> What makes you think scalars can't exist in 3-space?
> >
> > Dear Randy,
> >
> > Thank you for your question. In 3D vector algebra, there are
> > four basic operations: addition, dot product, cross product, and
> > scalar multiplication. To get the area of the parallelogram generated
> > from vectors A and B, cross product has to be used: area=AXB;
> > so the area HAS TO be a vector.
> >
>
> Area is not a vector quantity.
>
> Inner Product(Dot Product)
> http://www.ies.co.jp/math/java/vector/naiseki_e/naiseki_e.html

Dear Sam Wormley,

Thank for your information. A strong pitching, but BALL. :(
The target is the A, not A' . So please aim to the A, and pitch
again.

From: Ka-In Yen on

Pmb wrote:
> "Phineas T Puddleduck" <phineaspuddleduck(a)googlemail.com> wrote in message
> news:458fd74a$0$15523$88260bb3(a)free.teranews.com...
> > On 2006-12-25 04:33:44 +0000, "yen, ka-in" <yenkain(a)yahoo.com.tw> said:
> >
> >> Thank you for your question. In 3D vector algebra, there are
> >> four basic operations: addition, dot product, cross product, and
> >> scalar multiplication. To get the area of the parallelogram generated
> >> from vectors A and B, cross product has to be used: area=AXB;
> >> so the area HAS TO be a vector.
> >
> > And the area is only defined for flat space.
>
> I don't follow. Who was it that claimed that area was a vector???? That's
> total nonsense. Taking the cross product of two vectors does yield another
> vector. The *magnitude* of the vector being equal to the parallelagram
> defined by the two vectors.

Dear Pete,

Thank for your comment. In 3D vector algebra, there are four
basic operations: addition, dot product, cross product, and
scalar multiplication. A parallelepiped is constructed from three
vectors: A, B, and C. The volume of the parallelepiped is

volume=A dot (B cross C).

>From the above equation, we can conclude that area HAS TO
be a vector.

From: Ka-In Yen on

Pmb wrote:
> "Phineas T Puddleduck" <phineaspuddleduck(a)googlemail.com> wrote in message
> news:458fd74a$0$15523$88260bb3(a)free.teranews.com...
> > On 2006-12-25 04:33:44 +0000, "yen, ka-in" <yenkain(a)yahoo.com.tw> said:
> >
> >> Thank you for your question. In 3D vector algebra, there are
> >> four basic operations: addition, dot product, cross product, and
> >> scalar multiplication. To get the area of the parallelogram generated
> >> from vectors A and B, cross product has to be used: area=AXB;
> >> so the area HAS TO be a vector.
> >
> > And the area is only defined for flat space.
>
> I don't follow. Who was it that claimed that area was a vector???? That's
> total nonsense. Taking the cross product of two vectors does yield another
> vector. The *magnitude* of the vector being equal to the parallelagram
> defined by the two vectors.

Dear Pete,

Thank for your comment. In 3D vector algebra, there are four
basic operations: addition, dot product, cross product, and
scalar multiplication. A parallelepiped is constructed from three
vectors: A, B, and C. The volume of the parallelepiped is

volume=A dot (B cross C).

>From the above equation, we can conclude that area HAS TO
be a vector.

From: Ka-In Yen on

Pmb wrote:
> "Phineas T Puddleduck" <phineaspuddleduck(a)googlemail.com> wrote in message
> news:458fd74a$0$15523$88260bb3(a)free.teranews.com...
> > On 2006-12-25 04:33:44 +0000, "yen, ka-in" <yenkain(a)yahoo.com.tw> said:
> >
> >> Thank you for your question. In 3D vector algebra, there are
> >> four basic operations: addition, dot product, cross product, and
> >> scalar multiplication. To get the area of the parallelogram generated
> >> from vectors A and B, cross product has to be used: area=AXB;
> >> so the area HAS TO be a vector.
> >
> > And the area is only defined for flat space.
>
> I don't follow. Who was it that claimed that area was a vector???? That's
> total nonsense. Taking the cross product of two vectors does yield another
> vector. The *magnitude* of the vector being equal to the parallelagram
> defined by the two vectors.

Dear Pete,

Thank for your comment. In 3D vector algebra, there are four
basic operations: addition, dot product, cross product, and
scalar multiplication. A parallelepiped is constructed from three
vectors: A, B, and C. The volume of the parallelepiped is
volume=A dot (B cross C).
>From the above equation, we can conclude that area HAS
TO be a vector.

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