From: Davoud on 29 Jan 2010 10:46 Fred Moore (I think): > > Mice are not mentioned for the iPad. Barry Margolin: > Hopefully they'll add support for it. It seems like it would be more > convenient than the touchscreen when you put the iPad into the keyboard > dock. Wouldn't using the touchscreen knock it over? What is it with people who want things to be what they are not? Apple makes a nice selection of laptop computers. The iPad will not be one of them. I have a sports car. It has a great deal in common with a pickup truck (and a large tractor-trailer, for that matter): wheels and tires, seats, transmission, engine, steering wheel, windshield... there is a considerable overlap between what the two vehicles can do. But they are also very different in design and intent, and I would not have it any other way. Capisce? Davoud -- I agree with almost everything that you have said and almost everything that you will say in your entire life. usenet *at* davidillig dawt cawm
From: Tom Harrington on 29 Jan 2010 12:00 In article <sehix-48EDEF.21404228012010(a)5ad64b5e.bb.sky.com>, Steve Hix <sehix(a)NOSPAMmac.comINVALID> wrote: > In article <barmar-BB4487.22361628012010(a)news.eternal-september.org>, > Barry Margolin <barmar(a)alum.mit.edu> wrote: > > > > Mice are not mentioned for the iPad. > > Which makes sense, as you actually touch the target of interest, rather > than driving a cursor to it and clicking the mouse or trackpad to > simulate a touch. > > > Hopefully they'll add support for it. It seems like it would be more > > convenient than the touchscreen when you put the iPad into the keyboard > > dock. Wouldn't using the touchscreen knock it over? > > Why? First, all indications so far (not to mention experience with > Apple's other multitouch devices) is that only a very light touch is > needed to trigger actions, and second, if you've used an iPod dock, the > device is moderately well-latched in place. > > I doubt if the development team failed to test use in that mode. I agree, and it's hard to imagine mouse support. At the same time the idea of using a keyboard while needing to reach up to the screen for everything aside from actual typing seems very inconvenient. There's the question of stability if I'd need to tap anything near the top of the screen, and the general awkwardness caused by reaching much farther from the keyboard than I would for a mouse. I still think a mouse seems unlikely given Apple's apparent approach, but I wonder just how convenient it'll be to use the keyboard dock without one. -- Tom "Tom" Harrington Independent Mac OS X developer since 2002 http://www.atomicbird.com/
From: Tom Harrington on 29 Jan 2010 12:03 In article <0041b7f5$0$28515$c3e8da3(a)news.astraweb.com>, JF Mezei <jfmezei.spamnot(a)vaxination.ca> wrote: > Apple already has a iphone emulator for developpers. Perhaps this could > become part of standard OS-X like rosetta so that desktop macs could run > iphone/ipad applications (with a layer to simulate touch screen with the > mouse.) It's an iPhone SIMULATOR. It's an important difference. The simulator does not emulate the iPhone CPU, so apps built for the iPhone cannot be run in the simulator, or the reverse. If a developer uses the simulator they're using a completely separate copy of the app that won't run on the phone. It's not as if Apple could just release the simulator to the general public and have them be able to use it for their iPhone apps. -- Tom "Tom" Harrington Independent Mac OS X developer since 2002 http://www.atomicbird.com/
From: Fred Moore on 29 Jan 2010 12:13 In article <tph-94FED4.15403128012010(a)localhost>, Tom Harrington <tph(a)pcisys.no.spam.dammit.net> wrote: > In article <fmoore-8BE3F3.17263128012010(a)feeder.eternal-september.org>, > Fred Moore <fmoore(a)gcfn.org> wrote: > > > Right, as pointed out by a poster on Macintouch, a mouse doesn't fit the > > nearly cursorless paradigm of the iPad, though I do hold out hope for a > > pen to use with drawing or handwriting apps. > > Wait no longer: <http://tenonedesign.com/stylus.php> Great! Now all we need is a handwriting app and a drawing app. Perhaps they already exist as part of the 140,000 (damn, that's unbelieveable) existing apps at the App Store. Since I don't own any of Apple's mobile devices yet (seems like it's just a matter of time now), I've never perused the App Store.
From: =?ISO-8859-1?Q?Per_R=F8nne?= on 29 Jan 2010 12:48
Fred Moore <fmoore(a)gcfn.org> wrote: > In article <tph-94FED4.15403128012010(a)localhost>, > Tom Harrington <tph(a)pcisys.no.spam.dammit.net> wrote: > > > In article <fmoore-8BE3F3.17263128012010(a)feeder.eternal-september.org>, > > Fred Moore <fmoore(a)gcfn.org> wrote: > > > > > Right, as pointed out by a poster on Macintouch, a mouse doesn't fit the > > > nearly cursorless paradigm of the iPad, though I do hold out hope for a > > > pen to use with drawing or handwriting apps. > > > > Wait no longer: <http://tenonedesign.com/stylus.php> > > Great! Now all we need is a handwriting app Try "Use Your Handwriting GOLD - Todo, Lists, Notes and Doodles" Found through the keyword 'handwriting'. > and a drawing app. The AppStore has lots and lots of drawing and painting applications. Personally, I have no use for them. > Perhaps they already exist as part of the 140,000 (damn, that's > unbelieveable) existing apps at the App Store. Since I don't own any of > Apple's mobile devices yet (seems like it's just a matter of time now), > I've never perused the App Store. -- Per Erik R�nne http://www.RQNNE.dk Errare humanum est, sed in errore perseverare turpe |